using Godot;
namespace GFramework.Godot.Extensions.Signal;
///
/// 为Godot Node节点提供信号相关的流畅API扩展方法
///
public static class SignalFluentExtensions
{
///
/// 为指定节点创建信号构建器
///
/// 要创建信号构建器的Godot对象
/// 信号名称
/// 信号构建器实例
public static SignalBuilder Signal(
this GodotObject @object,
StringName signal)
{
return new SignalBuilder(@object, signal);
}
}