using GFramework.Core.Abstractions.architecture;
using GFramework.Core.architecture;
using NUnit.Framework;
namespace GFramework.Core.Tests.architecture;
///
/// ContextProvider 相关类的单元测试
/// 测试内容包括:
/// - GameContextProvider 获取第一个架构上下文
/// - GameContextProvider 尝试获取指定类型的上下文
/// - ScopedContextProvider 获取绑定的上下文
/// - ScopedContextProvider 尝试获取指定类型的上下文
/// - ScopedContextProvider 类型不匹配时返回 false
///
[TestFixture]
public class ContextProviderTests
{
///
/// 测试初始化方法,在每个测试方法执行前清空 GameContext
///
[SetUp]
public void SetUp()
{
GameContext.Clear();
}
///
/// 测试清理方法,在每个测试方法执行后清空 GameContext
///
[TearDown]
public void TearDown()
{
GameContext.Clear();
}
///
/// 测试 GameContextProvider 是否能正确获取第一个架构上下文
///
[Test]
public void GameContextProvider_GetContext_Should_Return_First_Context()
{
var context = new TestArchitectureContext();
GameContext.Bind(typeof(TestArchitecture), context);
var provider = new GameContextProvider();
var result = provider.GetContext();
Assert.That(result, Is.SameAs(context));
}
///
/// 测试 GameContextProvider 在没有上下文时是否抛出异常
///
[Test]
public void GameContextProvider_GetContext_Should_Throw_When_Empty()
{
var provider = new GameContextProvider();
Assert.Throws(() => provider.GetContext());
}
///
/// 测试 GameContextProvider 的 TryGetContext 方法在找到上下文时返回 true
///
[Test]
public void GameContextProvider_TryGetContext_Should_Return_True_When_Found()
{
var context = new TestArchitectureContext();
GameContext.Bind(typeof(TestArchitectureContext), context);
var provider = new GameContextProvider();
var result = provider.TryGetContext(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
///
/// 测试 GameContextProvider 的 TryGetContext 方法在未找到上下文时返回 false
///
[Test]
public void GameContextProvider_TryGetContext_Should_Return_False_When_Not_Found()
{
var provider = new GameContextProvider();
var result = provider.TryGetContext(out var foundContext);
Assert.That(result, Is.False);
Assert.That(foundContext, Is.Null);
}
///
/// 测试 ScopedContextProvider 是否能正确返回绑定的上下文
///
[Test]
public void ScopedContextProvider_GetContext_Should_Return_Bound_Context()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.GetContext();
Assert.That(result, Is.SameAs(context));
}
///
/// 测试 ScopedContextProvider 的 TryGetContext 方法在类型匹配时返回 true
///
[Test]
public void ScopedContextProvider_TryGetContext_Should_Return_True_When_Type_Matches()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
///
/// 测试 ScopedContextProvider 的 TryGetContext 方法在类型不匹配时返回 false
///
[Test]
public void ScopedContextProvider_TryGetContext_Should_Return_False_When_Type_Does_Not_Match()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext(out var foundContext);
Assert.That(result, Is.False);
Assert.That(foundContext, Is.Null);
}
///
/// 测试 ScopedContextProvider 的 TryGetContext 方法支持接口类型查询
///
[Test]
public void ScopedContextProvider_TryGetContext_Should_Support_Interface_Type()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
}
///
/// 另一个测试用的架构上下文类,用于测试类型不匹配的情况
///
public class AnotherTestArchitectureContext : TestArchitectureContext
{
}