using System;
using GFramework.Game.Abstractions.enums;
namespace GFramework.Game.Abstractions.ui;
///
/// UI缓存配置
/// 用于配置UI实例的缓存行为
///
public class UiCacheConfig
{
///
/// 最大缓存数量
///
public int MaxCacheSize { get; set; } = 10;
///
/// 缓存淘汰策略
///
public CacheEvictionPolicy EvictionPolicy { get; set; } = CacheEvictionPolicy.Lru;
///
/// 访问后过期时间(可选,null 表示不启用)
///
public TimeSpan? ExpireAfterAccess { get; set; }
///
/// 创建默认配置(LRU 策略,最大 10 个实例)
///
public static UiCacheConfig Default => new()
{
MaxCacheSize = 10,
EvictionPolicy = CacheEvictionPolicy.Lru,
ExpireAfterAccess = null
};
///
/// 创建 LRU 策略配置
///
/// 最大缓存数量
/// 访问后过期时间
public static UiCacheConfig Lru(int maxSize = 10, TimeSpan? expireAfter = null)
=> new()
{
MaxCacheSize = maxSize,
EvictionPolicy = CacheEvictionPolicy.Lru,
ExpireAfterAccess = expireAfter
};
///
/// 创建 LFU 策略配置
///
/// 最大缓存数量
/// 访问后过期时间
public static UiCacheConfig Lfu(int maxSize = 10, TimeSpan? expireAfter = null)
=> new()
{
MaxCacheSize = maxSize,
EvictionPolicy = CacheEvictionPolicy.Lfu,
ExpireAfterAccess = expireAfter
};
}