using Godot; namespace GFramework.Godot.input; /// /// 表示Godot原始输入数据的只读结构体 /// /// 输入事件对象 /// 输入阶段 public readonly struct GodotRawInput(InputEvent evt, GodotInputPhase phase) { /// /// 获取输入事件对象 /// public readonly InputEvent Event = evt; /// /// 获取输入阶段 /// public readonly GodotInputPhase Phase = phase; }