// Copyright (c) 2026 GeWuYou // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. namespace GFramework.Game.Abstractions.scene; /// /// 场景过渡处理器选项,定义了处理器执行时的配置参数。 /// /// /// 处理器执行的超时时间(毫秒)。 /// 设置为 0 表示无超时限制。 /// 如果处理器执行超过此时间,将触发超时异常。 /// /// /// 当处理器执行失败时是否继续执行后续处理器。 /// true 表示即使当前处理器失败,管道仍会继续执行后续处理器。 /// false 表示当前处理器失败时,管道会立即停止并抛出异常。 /// public record SceneTransitionHandlerOptions( int TimeoutMs = 0, bool ContinueOnError = true );