GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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using GFramework.Core.Abstractions.Events;
using GFramework.Core.Abstractions.Utility;
namespace GFramework.Core.Abstractions.Configuration;
/// <summary>
/// 配置管理器接口,提供类型安全的配置存储和访问
/// 线程安全:所有方法都是线程安全的
/// </summary>
public interface IConfigurationManager : IUtility
{
/// <summary>
/// 获取配置数量
/// </summary>
int Count { get; }
/// <summary>
/// 获取指定键的配置值
/// </summary>
/// <typeparam name="T">配置值类型</typeparam>
/// <param name="key">配置键</param>
/// <returns>配置值,如果不存在则返回类型默认值</returns>
T? GetConfig<T>(string key);
/// <summary>
/// 获取指定键的配置值,如果不存在则返回默认值
/// </summary>
/// <typeparam name="T">配置值类型</typeparam>
/// <param name="key">配置键</param>
/// <param name="defaultValue">默认值</param>
/// <returns>配置值或默认值</returns>
T GetConfig<T>(string key, T defaultValue);
/// <summary>
/// 设置指定键的配置值
/// </summary>
/// <typeparam name="T">配置值类型</typeparam>
/// <param name="key">配置键</param>
/// <param name="value">配置值</param>
void SetConfig<T>(string key, T value);
/// <summary>
/// 检查指定键的配置是否存在
/// </summary>
/// <param name="key">配置键</param>
/// <returns>如果存在返回 true否则返回 false</returns>
bool HasConfig(string key);
/// <summary>
/// 移除指定键的配置
/// </summary>
/// <param name="key">配置键</param>
/// <returns>如果成功移除返回 true否则返回 false</returns>
bool RemoveConfig(string key);
/// <summary>
/// 清空所有配置
/// </summary>
void Clear();
/// <summary>
/// 监听指定键的配置变化
/// </summary>
/// <typeparam name="T">配置值类型</typeparam>
/// <param name="key">配置键</param>
/// <param name="onChange">配置变化时的回调,参数为新值</param>
/// <returns>取消注册接口</returns>
IUnRegister WatchConfig<T>(string key, Action<T> onChange);
/// <summary>
/// 从 JSON 字符串加载配置
/// </summary>
/// <param name="json">JSON 字符串</param>
void LoadFromJson(string json);
/// <summary>
/// 将配置保存为 JSON 字符串
/// </summary>
/// <returns>JSON 字符串</returns>
string SaveToJson();
/// <summary>
/// 从文件加载配置
/// </summary>
/// <param name="path">文件路径</param>
void LoadFromFile(string path);
/// <summary>
/// 将配置保存到文件
/// </summary>
/// <param name="path">文件路径</param>
void SaveToFile(string path);
/// <summary>
/// 获取所有配置键
/// </summary>
/// <returns>配置键集合</returns>
IEnumerable<string> GetAllKeys();
}