GFramework/GFramework.Core.Tests/State/StateMachineSystemTests.cs
GeWuYou cb0d0682b0 refactor(core): 统一C#命名规范并添加校验脚本
- 将所有IoC相关命名空间从"IoC"重命名为"Ioc"
- 将所有CQRS相关命名空间从"CQRS"重命名为"Cqrs"
- 更新所有受影响的using语句以匹配新的命名空间
- 在CI工作流中添加C#命名规范校验步骤
- 修正了测试文件中的命名空间引用
2026-03-13 09:41:43 +08:00

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using System.Reflection;
using GFramework.Core.Abstractions.Enums;
using GFramework.Core.Abstractions.State;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.Command;
using GFramework.Core.Environment;
using GFramework.Core.Events;
using GFramework.Core.Ioc;
using GFramework.Core.Logging;
using GFramework.Core.Query;
using GFramework.Core.State;
namespace GFramework.Core.Tests.State;
/// <summary>
/// ContextAwareStateMachine类的单元测试
/// 测试内容包括:
/// - 作为ISystem的集成测试
/// - Init方法 - 初始化上下文感知状态
/// - Init方法 - 设置Context属性
/// - Destroy方法 - 清理状态
/// - OnArchitecturePhase方法 - 接收架构阶段
/// - 上下文感知状态初始化
/// - 状态变更事件发送
/// - SetContext方法
/// - GetContext方法
/// - ISystem接口实现验证
/// - 与EventBus的集成测试
/// - 多状态注册和切换
/// - 状态机生命周期完整性
/// </summary>
[TestFixture]
public class StateMachineSystemTests
{
[SetUp]
public void SetUp()
{
// 初始化 LoggerFactoryResolver 以支持 MicrosoftDiContainer
LoggerFactoryResolver.Provider = new ConsoleLoggerFactoryProvider();
_eventBus = new EventBus();
var container = new MicrosoftDiContainer();
// 直接初始化 logger 字段
var loggerField = typeof(MicrosoftDiContainer).GetField("_logger",
BindingFlags.NonPublic | BindingFlags.Instance);
loggerField?.SetValue(container,
LoggerFactoryResolver.Provider.CreateLogger(nameof(StateMachineSystemTests)));
container.RegisterPlurality(_eventBus);
container.RegisterPlurality(new CommandExecutor());
container.RegisterPlurality(new QueryExecutor());
container.RegisterPlurality(new DefaultEnvironment());
container.RegisterPlurality(new AsyncQueryExecutor());
_context = new ArchitectureContext(container);
_stateMachine = new TestStateMachineSystemV5();
_stateMachine.SetContext(_context);
}
private TestStateMachineSystemV5? _stateMachine;
private ArchitectureContext? _context;
private EventBus? _eventBus;
/// <summary>
/// 测试ContextAwareStateMachine实现ISystem接口
/// </summary>
[Test]
public void ContextAwareStateMachine_Should_Implement_ISystem_Interface()
{
Assert.That(_stateMachine, Is.InstanceOf<ISystem>());
}
/// <summary>
/// 测试SetContext设置Context属性
/// </summary>
[Test]
public void SetContext_Should_Set_Context_Property()
{
_stateMachine!.SetContext(_context!);
var context = _stateMachine.GetContext();
Assert.That(context, Is.SameAs(_context));
}
/// <summary>
/// 测试GetContext返回Context属性
/// </summary>
[Test]
public void GetContext_Should_Return_Context_Property()
{
_stateMachine!.SetContext(_context!);
var context = _stateMachine.GetContext();
Assert.That(context, Is.Not.Null);
Assert.That(context, Is.SameAs(_context));
}
/// <summary>
/// 测试Init方法为所有ContextAware状态设置Context
/// </summary>
[Test]
public void Init_Should_SetContext_On_All_ContextAware_States()
{
var state1 = new TestContextAwareStateV5();
var state2 = new TestContextAwareStateV5_2();
_stateMachine!.Register(state1);
_stateMachine.Register(state2);
Assert.Throws<InvalidOperationException>(() => state1.GetContext());
Assert.Throws<InvalidOperationException>(() => state2.GetContext());
_stateMachine.Initialize();
Assert.That(state1.GetContext(), Is.SameAs(_context));
Assert.That(state2.GetContext(), Is.SameAs(_context));
}
/// <summary>
/// 测试Init方法不为非ContextAware状态设置Context
/// </summary>
[Test]
public void Init_Should_Not_SetContext_On_NonContextAware_States()
{
var state = new TestStateV5();
_stateMachine!.Register(state);
_stateMachine.Initialize();
}
/// <summary>
/// 测试DestroyAsync方法不抛出异常
/// </summary>
[Test]
public async Task DestroyAsync_Should_Not_Throw_Exception()
{
Assert.That(async () => await _stateMachine!.DestroyAsync(), Throws.Nothing);
}
/// <summary>
/// 测试OnArchitecturePhase方法不抛出异常
/// </summary>
[Test]
public void OnArchitecturePhase_Should_Not_Throw_Exception()
{
Assert.That(() => _stateMachine!.OnArchitecturePhase(ArchitecturePhase.Ready),
Throws.Nothing);
}
/// <summary>
/// 测试异步ChangeToAsync发送StateChangedEvent事件
/// 验证当状态机使用异步方法切换到新状态时会正确触发StateChangedEvent事件
/// </summary>
[Test]
public async Task ChangeToAsync_Should_Send_StateChangedEvent()
{
var eventReceived = false;
StateChangedEvent? receivedEvent = null;
_eventBus!.Register<StateChangedEvent>(e =>
{
eventReceived = true;
receivedEvent = e;
});
var state1 = new TestStateV5();
var state2 = new TestStateV5();
_stateMachine!.Register(state1);
_stateMachine.Register(state2);
_stateMachine.Initialize();
await _stateMachine.ChangeToAsync<TestStateV5>();
Assert.That(eventReceived, Is.True);
Assert.That(receivedEvent!.OldState, Is.Null);
Assert.That(receivedEvent.NewState, Is.InstanceOf<TestStateV5>());
}
/// <summary>
/// 测试异步ChangeToAsync发送StateChangedEvent事件包含旧状态
/// 验证当状态机使用异步方法从一个状态切换到另一个状态时会正确触发StateChangedEvent事件
/// </summary>
[Test]
public async Task ChangeToAsync_Should_Send_StateChangedEvent_With_OldState()
{
var eventReceived = false;
StateChangedEvent? receivedEvent = null;
_eventBus!.Register<StateChangedEvent>(e =>
{
eventReceived = true;
receivedEvent = e;
});
var state1 = new TestStateV5();
var state2 = new TestStateV5_2();
_stateMachine!.Register(state1);
_stateMachine.Register(state2);
_stateMachine.Initialize();
await _stateMachine.ChangeToAsync<TestStateV5>();
eventReceived = false;
await _stateMachine.ChangeToAsync<TestStateV5_2>();
Assert.That(eventReceived, Is.True);
Assert.That(receivedEvent!.OldState, Is.InstanceOf<TestStateV5>());
Assert.That(receivedEvent.NewState, Is.InstanceOf<TestStateV5_2>());
}
/// <summary>
/// 测试异步切换时多次状态变更都能正确触发事件
/// </summary>
[Test]
public async Task ChangeToAsync_MultipleChanges_Should_Send_Events_Correctly()
{
var eventCount = 0;
_eventBus!.Register<StateChangedEvent>(_ => { eventCount++; });
var state1 = new TestStateV5();
var state2 = new TestStateV5_2();
_stateMachine!.Register(state1);
_stateMachine.Register(state2);
_stateMachine.Initialize();
await _stateMachine.ChangeToAsync<TestStateV5>();
await _stateMachine.ChangeToAsync<TestStateV5_2>();
await _stateMachine.ChangeToAsync<TestStateV5>();
Assert.That(eventCount, Is.EqualTo(3));
}
}
#region Test Classes
/// <summary>
/// 测试用的ContextAwareStateMachine派生类用于访问内部状态字典
/// </summary>
public class TestStateMachineSystemV5 : StateMachineSystem
{
/// <summary>
/// 获取状态机内部的状态字典
/// </summary>
/// <returns>类型到状态实例的映射字典</returns>
public Dictionary<Type, IState> GetStates()
{
return States;
}
}
/// <summary>
/// 测试用的上下文感知状态基类实现
/// </summary>
public class TestContextAwareStateV5 : ContextAwareStateBase
{
/// <summary>
/// 进入状态时调用
/// </summary>
/// <param name="previous">前一个状态</param>
public override void OnEnter(IState? previous)
{
}
/// <summary>
/// 退出状态时调用
/// </summary>
/// <param name="next">下一个状态</param>
public override void OnExit(IState? next)
{
}
}
/// <summary>
/// 第二个测试用的上下文感知状态基类实现
/// </summary>
public class TestContextAwareStateV5_2 : ContextAwareStateBase
{
/// <summary>
/// 进入状态时调用
/// </summary>
/// <param name="previous">前一个状态</param>
public override void OnEnter(IState? previous)
{
}
/// <summary>
/// 退出状态时调用
/// </summary>
/// <param name="next">下一个状态</param>
public override void OnExit(IState? next)
{
}
}
/// <summary>
/// 测试用的普通状态实现
/// </summary>
public class TestStateV5 : IState
{
/// <summary>
/// 状态标识符
/// </summary>
public int Id { get; set; }
/// <summary>
/// 检查是否可以转换到指定状态
/// </summary>
/// <param name="next">目标状态</param>
/// <returns>始终返回true表示允许转换</returns>
public bool CanTransitionTo(IState next)
{
return true;
}
/// <summary>
/// 进入状态时调用
/// </summary>
/// <param name="previous">前一个状态</param>
public void OnEnter(IState? previous)
{
}
/// <summary>
/// 退出状态时调用
/// </summary>
/// <param name="next">下一个状态</param>
public void OnExit(IState? next)
{
}
}
/// <summary>
/// 第二个测试用的普通状态实现,用于区分不同状态类型
/// </summary>
public class TestStateV5_2 : IState
{
/// <summary>
/// 状态标识符
/// </summary>
public int Id { get; set; }
/// <summary>
/// 检查是否可以转换到指定状态
/// </summary>
/// <param name="next">目标状态</param>
/// <returns>始终返回true表示允许转换</returns>
public bool CanTransitionTo(IState next)
{
return true;
}
/// <summary>
/// 进入状态时调用
/// </summary>
/// <param name="previous">前一个状态</param>
public void OnEnter(IState? previous)
{
}
/// <summary>
/// 退出状态时调用
/// </summary>
/// <param name="next">下一个状态</param>
public void OnExit(IState? next)
{
}
}
#endregion