GFramework/GFramework.Core/State/ContextAwareStateBase.cs
GeWuYou c82a15f8bc refactor(abstractions): 将Architecture命名空间重命名为Architectures
- 更新所有引用GFramework.Core.Abstractions.Architecture的文件
- 将ArchitectureModuleRegistry.cs从Architecture目录移动到Architectures目录
- 将IArchitecture.cs从Architecture目录移动到Architectures目录
- 将IArchitectureConfiguration.cs从Architecture目录移动到Architectures目录
- 将IArchitectureContext.cs从Architecture目录移动到Architectures目录
- 将IArchitectureContextProvider.cs从Architecture目录移动到Architectures目录
- 将IArchitectureLifecycleHook.cs从Architecture目录移动到Architectures目录
- 将IArchitectureModule.cs从Architecture目录移动到Architectures目录
- 将IArchitecturePhaseListener.cs从Architecture目录移动到Architectures目录
- 将IArchitectureServices.cs从Architecture目录移动到Architectures目录
- 将IServiceModule.cs从Architecture目录移动到Architectures目录
- 将IServiceModuleManager.cs从Architecture目录移动到Architectures目录
- 在ArchitectureModuleRegistry中将私有字段_factories重命名为Factories并添加StringComparer.Ordinal参数
2026-03-14 16:52:28 +08:00

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using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Lifecycle;
using GFramework.Core.Abstractions.Rule;
using GFramework.Core.Abstractions.State;
namespace GFramework.Core.State;
/// <summary>
/// 上下文感知状态基类
/// 提供基础的状态管理功能和架构上下文访问能力
/// 实现了IState和IContextAware接口
/// </summary>
public class ContextAwareStateBase : IState, IContextAware, IDestroyable
{
/// <summary>
/// 架构上下文引用,用于访问架构相关的服务和数据
/// </summary>
private IArchitectureContext? _context;
/// <summary>
/// 设置架构上下文
/// </summary>
/// <param name="context">架构上下文实例</param>
public void SetContext(IArchitectureContext context)
{
_context = context;
}
/// <summary>
/// 获取架构上下文
/// </summary>
/// <returns>架构上下文实例</returns>
public IArchitectureContext GetContext()
{
return _context ?? throw new InvalidOperationException(
$"Architecture context has not been set. Call {nameof(SetContext)} before accessing the context.");
}
/// <summary>
/// 销毁当前状态,释放相关资源
/// 子类可重写此方法以执行特定的清理操作
/// </summary>
public virtual void Destroy()
{
}
/// <summary>
/// 进入状态时调用的方法
/// 子类可重写此方法以实现特定的状态进入逻辑
/// </summary>
/// <param name="from">从哪个状态转换而来可能为null表示初始状态</param>
public virtual void OnEnter(IState? from)
{
}
/// <summary>
/// 退出状态时调用的方法
/// 子类可重写此方法以实现特定的状态退出逻辑
/// </summary>
/// <param name="to">将要转换到的目标状态可能为null表示结束状态</param>
public virtual void OnExit(IState? to)
{
}
/// <summary>
/// 判断当前状态是否可以转换到目标状态
/// 子类可重写此方法以实现自定义的状态转换规则
/// </summary>
/// <param name="target">希望转换到的目标状态对象</param>
/// <returns>如果允许转换则返回true否则返回false</returns>
public virtual bool CanTransitionTo(IState target)
{
return true;
}
}