GFramework/GFramework.Game/Setting/Events/SettingsAppliedEvent.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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using GFramework.Game.Abstractions.Setting;
namespace GFramework.Game.Setting.Events;
/// <summary>
/// 表示设置应用完成事件
/// </summary>
/// <typeparam name="T">设置节类型必须实现ISettingsSection接口</typeparam>
public class SettingsAppliedEvent<T>(T settings, bool success, Exception? error = null) : ISettingsChangedEvent
where T : ISettingsSection
{
/// <summary>
/// 获取类型化的设置节实例
/// </summary>
public T TypedSettings => (T)Settings;
/// <summary>
/// 获取设置应用是否成功的状态
/// </summary>
public bool Success { get; } = success;
/// <summary>
/// 获取设置应用过程中发生的错误异常(如果有的话)
/// </summary>
public Exception? Error { get; } = error;
/// <summary>
/// 获取设置类型的Type信息
/// </summary>
public Type SettingsType => typeof(T);
/// <summary>
/// 获取应用的设置节实例
/// </summary>
public ISettingsSection Settings { get; } = settings;
/// <summary>
/// 获取设置变更的时间戳UTC时间
/// </summary>
public DateTime ChangedAt { get; } = DateTime.UtcNow;
}