GFramework/GFramework.Game/UI/Handler/LoggingTransitionHandler.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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using GFramework.Core.Abstractions.Logging;
using GFramework.Core.Logging;
using GFramework.Game.Abstractions.Enums;
using GFramework.Game.Abstractions.UI;
namespace GFramework.Game.UI.Handler;
/// <summary>
/// 日志UI切换处理器用于记录UI切换的详细信息
/// </summary>
public sealed class LoggingTransitionHandler : UiTransitionHandlerBase
{
/// <summary>
/// 日志记录器实例用于记录UI切换相关信息
/// </summary>
private static readonly ILogger Log = LoggerFactoryResolver.Provider.CreateLogger(nameof(LoggingTransitionHandler));
/// <summary>
/// 获取处理器优先级,数值越大优先级越高
/// </summary>
public override int Priority => 999;
/// <summary>
/// 获取处理器处理的UI切换阶段处理所有阶段
/// </summary>
public override UiTransitionPhases Phases => UiTransitionPhases.All;
/// <summary>
/// 处理UI切换事件的异步方法
/// </summary>
/// <param name="event">UI切换事件对象包含切换的相关信息</param>
/// <param name="cancellationToken">取消令牌,用于控制异步操作的取消</param>
/// <returns>表示异步操作的任务</returns>
public override Task HandleAsync(UiTransitionEvent @event, CancellationToken cancellationToken)
{
// 记录UI切换的详细信息到日志
Log.Info(
"UI Transition: Phases={0}, Type={1}, From={2}, To={3}, Policy={4}",
@event.Get<string>("Phases", "Unknown"),
@event.TransitionType,
@event.FromUiKey,
@event.ToUiKey ?? "None",
@event.Policy
);
return Task.CompletedTask;
}
}