GFramework/GFramework.Godot/Architectures/AbstractGodotModule.cs
GeWuYou e022a10bd5 refactor(architecture): 将架构相关文件从 Architecture 目录移动到 Architectures 目录
- 重命名目录名称从 Architecture 到 Architectures
- 更新所有相关文件的命名空间声明
- 保持代码功能不变,仅调整目录结构和命名空间一致性
2026-03-14 16:54:07 +08:00

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using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Enums;
using GFramework.Core.Architectures;
using Godot;
namespace GFramework.Godot.Architectures;
/// <summary>
/// 抽象的Godot模块基类用于定义Godot框架中的模块行为
/// </summary>
public abstract class AbstractGodotModule : IGodotModule
{
/// <summary>
/// 获取模块关联的Godot节点
/// </summary>
public abstract Node Node { get; }
/// <summary>
/// 安装模块到指定架构中
/// </summary>
/// <param name="architecture">要安装到的架构实例</param>
public abstract void Install(IArchitecture architecture);
/// <summary>
/// 当模块从架构中分离时调用此方法
/// </summary>
public virtual void OnDetach()
{
}
/// <summary>
/// 当模块被附加到架构时调用此方法
/// </summary>
/// <param name="architecture">被附加到的架构实例</param>
public virtual void OnAttach(Architecture architecture)
{
}
/// <summary>
/// 当架构阶段发生变化时调用此方法
/// </summary>
/// <param name="phase">当前的架构阶段</param>
/// <param name="architecture">架构实例</param>
public virtual void OnPhase(ArchitecturePhase phase, IArchitecture architecture)
{
}
/// <summary>
/// 当架构阶段发生变化时调用此方法
/// </summary>
/// <param name="phase">当前的架构阶段</param>
public virtual void OnArchitecturePhase(ArchitecturePhase phase)
{
}
}