GFramework/GFramework.Godot/Data/IResourceRepository.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.Data;
using Godot;
namespace GFramework.Godot.Data;
/// <summary>
/// 定义资源仓储接口专门用于管理Godot资源的加载和存储
/// 继承自通用仓储接口,添加了从路径加载资源的功能
/// </summary>
/// <typeparam name="TKey">资源键的类型</typeparam>
/// <typeparam name="TResource">资源类型必须继承自Godot.Resource</typeparam>
public interface IResourceRepository<in TKey, TResource> : IRepository<TKey, TResource> where TResource : Resource
{
/// <summary>
/// 从指定路径集合加载资源
/// </summary>
/// <param name="paths">资源文件路径集合</param>
void LoadFromPath(IEnumerable<string> paths);
/// <summary>
/// 从指定路径数组加载资源
/// </summary>
/// <param name="paths">资源文件路径数组</param>
void LoadFromPath(params string[] paths);
/// <summary>
/// 递归从指定路径集合加载资源
/// </summary>
/// <param name="paths">资源文件路径集合</param>
void LoadFromPathRecursive(IEnumerable<string> paths);
/// <summary>
/// 递归从指定路径数组加载资源
/// </summary>
/// <param name="paths">资源文件路径数组</param>
void LoadFromPathRecursive(params string[] paths);
}