GFramework/GFramework.Godot/UI/ModalLayerUiPageBehavior.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.Enums;
using Godot;
namespace GFramework.Godot.UI;
/// <summary>
/// 模态层 UI 行为类,用于管理模态界面的行为。
/// 此类继承自 CanvasItemUiPageBehaviorBase提供模态层特有的功能
/// - 支持可重入IsReentrant = true
/// - 带有遮罩以阻止下层交互BlocksInput = true
/// - 属于模态层级Layer = UiLayer.Modal
/// </summary>
/// <typeparam name="T">拥有者类型,必须是 CanvasItem 的子类</typeparam>
/// <param name="owner">当前行为的拥有者对象</param>
/// <param name="key">用于标识此行为的键值</param>
public class ModalLayerUiPageBehavior<T>(T owner, string key) : CanvasItemUiPageBehaviorBase<T>(owner, key)
where T : CanvasItem
{
/// <summary>
/// 获取当前 UI 所属的层级,此处固定为模态层。
/// </summary>
public override UiLayer Layer => UiLayer.Modal;
/// <summary>
/// 指示当前 UI 是否支持可重入。设置为 true 表示允许重复进入同一界面。
/// </summary>
public override bool IsReentrant => true;
/// <summary>
/// 指示当前 UI 是否为模态界面。设置为 true 表示该界面会阻止用户与下层界面交互。
/// </summary>
public override bool IsModal => true;
/// <summary>
/// 指示当前 UI 是否阻止输入事件传递到下层界面。设置为 true 表示启用遮罩功能。
/// </summary>
public override bool BlocksInput => true;
}