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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.Setting;
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/// <summary>
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/// 定义一个可重置且可应用设置的接口
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/// 该接口继承自IResettable和IApplyAbleSettings接口,组合了重置功能和应用设置功能
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/// </summary>
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public interface IResetApplyAbleSettings : IResettable, IApplyAbleSettings
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{
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/// <summary>
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/// 获取设置数据对象
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/// </summary>
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/// <returns>ISettingsData类型的设置数据</returns>
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ISettingsData Data { get; }
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/// <summary>
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/// 获取数据类型信息
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/// </summary>
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/// <returns>表示数据类型的Type对象</returns>
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Type DataType { get; }
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} |