GFramework/GFramework.Godot/architecture/AbstractGodotModule.cs
GwWuYou 00704b7ec2 refactor(architecture): 重构项目结构并移除抽象层
- 移除 GFramework.Godot.Abstractions 项目及其所有配置文件
- 将抽象接口直接合并到 GFramework.Godot 项目中
- 更新项目引用关系,移除不必要的抽象层依赖
- 调整命名空间引用,统一使用 GFramework.Godot.architecture
- 简化模块参数命名,提升代码可读性
- 更新解决方案配置,移除已删除的项目配置
2025-12-28 13:34:20 +08:00

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using GFramework.Core.Abstractions.architecture;
using GFramework.Core.architecture;
using Godot;
namespace GFramework.Godot.architecture;
/// <summary>
/// 抽象的Godot模块基类用于定义Godot框架中的模块行为
/// </summary>
public abstract class AbstractGodotModule : IGodotModule
{
/// <summary>
/// 获取模块关联的Godot节点
/// </summary>
public abstract Node Node { get; }
/// <summary>
/// 当架构阶段发生变化时调用此方法
/// </summary>
/// <param name="phase">当前的架构阶段</param>
/// <param name="architecture">架构实例</param>
public virtual void OnPhase(ArchitecturePhase phase, IArchitecture architecture)
{
}
/// <summary>
/// 当架构阶段发生变化时调用此方法
/// </summary>
/// <param name="phase">当前的架构阶段</param>
public virtual void OnArchitecturePhase(ArchitecturePhase phase)
{
}
/// <summary>
/// 安装模块到指定架构中
/// </summary>
/// <param name="architecture">要安装到的架构实例</param>
public abstract void Install(IArchitecture architecture);
/// <summary>
/// 当模块从架构中分离时调用此方法
/// </summary>
public virtual void OnDetach()
{
}
/// <summary>
/// 当模块被附加到架构时调用此方法
/// </summary>
/// <param name="architecture">被附加到的架构实例</param>
public virtual void OnAttach(Architecture architecture)
{
}
}