GeWuYou 017870421e style(csharp): 统一代码格式化规范并优化方法实现
- 调整注释格式统一使用4个空格缩进
- 重新排列字段声明顺序提升代码可读性
- 将简单属性访问器改为表达式主体语法
- 优化AudioManagerSystem中音量设置逻辑
- 移除AbstractAssetCatalogSystem中多余空行
- 重构日志类中方法实现为表达式主体形式
- 统一空行分隔符保持代码结构一致性
- 优化方法内部逻辑表达式简化代码
- [no tag]
2025-12-26 13:50:14 +08:00

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using Microsoft.CodeAnalysis;
namespace GFramework.Godot.SourceGenerators.logging;
/// <summary>
/// 提供诊断描述符的静态类用于GFramework日志生成器的编译时检查
/// </summary>
internal static class GodotLoggerDiagnostics
{
/// <summary>
/// 诊断描述符:标识使用[GodotLog]特性的类必须声明为partial
/// </summary>
/// <remarks>
/// ID: GFLOG001
/// 严重性: Error
/// 分类: GFramework.Godot.Logging
/// </remarks>
public static readonly DiagnosticDescriptor MustBePartial =
new(
"GFLOG001",
"Class must be partial",
"Class '{0}' must be declared as partial to use [GodotLog]",
"GFramework.Godot.Logging",
DiagnosticSeverity.Error,
true
);
/// <summary>
/// 诊断描述符标识GodotLogAttribute无法在指定类上生成Logger
/// </summary>
/// <remarks>
/// ID: GFW_LOG001
/// 严重性: Warning
/// 分类: GFramework.Godot.Logging
/// </remarks>
public static readonly DiagnosticDescriptor LogAttributeInvalid = new(
"GFW_LOG001",
"GodotLogAttribute cannot generate Logger",
"GodotLogAttribute on class '{0}' is ineffective: {1}",
"GFramework.Godot.Logging",
DiagnosticSeverity.Warning,
true);
}