GFramework/GFramework.Godot/architecture/ArchitectureAnchor.cs
GeWuYou 017870421e style(csharp): 统一代码格式化规范并优化方法实现
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2025-12-26 13:50:14 +08:00

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using Godot;
namespace GFramework.Godot.architecture;
/// <summary>
/// 架构锚点节点类用于在Godot场景树中作为架构组件的根节点
/// 该类提供了退出时的回调绑定功能,可以在节点从场景树中移除时执行清理操作
/// </summary>
public partial class ArchitectureAnchor : Node
{
private Action? _onExit;
/// <summary>
/// 绑定节点退出时的回调动作
/// </summary>
/// <param name="onExit">当节点从场景树退出时要执行的动作</param>
public void Bind(Action onExit)
{
if (_onExit != null)
GD.PushWarning(
$"{nameof(ArchitectureAnchor)} already bound. Rebinding will override previous callback.");
_onExit = onExit;
}
/// <summary>
/// 当节点从场景树中移除时调用此方法
/// 执行绑定的退出回调并清理引用
/// </summary>
public override void _ExitTree()
{
var callback = _onExit;
_onExit = null;
callback?.Invoke();
}
}