GFramework/GFramework.csproj
GeWuYou 017870421e style(csharp): 统一代码格式化规范并优化方法实现
- 调整注释格式统一使用4个空格缩进
- 重新排列字段声明顺序提升代码可读性
- 将简单属性访问器改为表达式主体语法
- 优化AudioManagerSystem中音量设置逻辑
- 移除AbstractAssetCatalogSystem中多余空行
- 重构日志类中方法实现为表达式主体形式
- 统一空行分隔符保持代码结构一致性
- 优化方法内部逻辑表达式简化代码
- [no tag]
2025-12-26 13:50:14 +08:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageId>GeWuYou.GFramework</PackageId>
<Authors>gewuyou</Authors>
<Product>GeWuYou.GFramework</Product>
<Description>404 not found</Description>
<Copyright>Copyright © 2025</Copyright>
<RepositoryUrl>https://github.com/GeWuYou/GFramework</RepositoryUrl>
<PackageProjectUrl>https://github.com/GeWuYou/GFramework</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageTags>game;framework</PackageTags>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PublishRepositoryUrl>true</PublishRepositoryUrl>
<IncludeSymbols>false</IncludeSymbols>
<PackageReadmeFile>README.md</PackageReadmeFile>
<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
<IncludeBuildOutput>false</IncludeBuildOutput>
</PropertyGroup>
<!-- 排除不需要参与打包/编译的目录 -->
<ItemGroup>
<None Include="README.md" Pack="true" PackagePath=""/>
<None Remove="GFramework.Core\**"/>
<None Remove="GFramework.Game\**"/>
<None Remove="GFramework.Godot\**"/>
<None Update="GFramework.SourceGenerators\bin\Debug\netstandard2.0\GFramework.Generator.Attributes.dll">
<Link>GFramework.SorceGenerators\bin\Debug\netstandard2.0\GFramework.Generator.Attributes.dll</Link>
</None>
<None Update="GFramework.SourceGenerators\logging\README.md">
<Link>GFramework.SorceGenerators\logging\README.md</Link>
</None>
<None Update="GFramework.SourceGenerators\README.md">
<Link>GFramework.SorceGenerators\README.md</Link>
</None>
<None Update="GFramework.SourceGenerators\AnalyzerReleases.Shipped.md">
<Link>GFramework.SorceGenerators\AnalyzerReleases.Shipped.md</Link>
</None>
<None Update="GFramework.SourceGenerators\AnalyzerReleases.Unshipped.md">
<Link>GFramework.SorceGenerators\AnalyzerReleases.Unshipped.md</Link>
</None>
<None Remove="GFramework.Godot.SourceGenerators\**"/>
<None Remove="GFramework.Godot.SourceGenerators.Attributes\**"/>
<None Remove="GFramework.SorceGenerators\**"/>
<None Remove="GFramework.SourceGenerators\**"/>
<None Remove="GFramework.SourceGenerators.Attributes\**"/>
</ItemGroup>
<!-- 聚合核心模块 -->
<ItemGroup>
<ProjectReference Include="GFramework.Core\GFramework.Core.csproj"/>
<ProjectReference Include="GFramework.Game\GFramework.Game.csproj"/>
</ItemGroup>
<ItemGroup>
<Compile Remove="GFramework.Core\**"/>
<Compile Remove="GFramework.Game\**"/>
<Compile Remove="GFramework.Godot\**"/>
<Compile Update="GFramework.SourceGenerators\enums\EnumExtensionsGenerator.cs">
<Link>GFramework.SorceGenerators\enums\EnumExtensionsGenerator.cs</Link>
</Compile>
<Compile Update="GFramework.SourceGenerators\logging\Diagnostic.cs">
<Link>GFramework.SorceGenerators\logging\Diagnostic.cs</Link>
</Compile>
<Compile Update="GFramework.SourceGenerators\logging\LoggerGenerator.cs">
<Link>GFramework.SorceGenerators\logging\LoggerGenerator.cs</Link>
</Compile>
<Compile Remove="GFramework.Godot.SourceGenerators\**"/>
<Compile Remove="GFramework.Godot.SourceGenerators.Attributes\**"/>
<Compile Remove="GFramework.SorceGenerators\**"/>
<Compile Remove="GFramework.SourceGenerators\**"/>
<Compile Remove="GFramework.SourceGenerators.Attributes\**"/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="GFramework.Core\**"/>
<EmbeddedResource Remove="GFramework.Game\**"/>
<EmbeddedResource Remove="GFramework.Godot\**"/>
<EmbeddedResource Remove="GFramework.Godot.SourceGenerators\**"/>
<EmbeddedResource Remove="GFramework.Godot.SourceGenerators.Attributes\**"/>
<EmbeddedResource Remove="GFramework.SorceGenerators\**"/>
<EmbeddedResource Remove="GFramework.SourceGenerators\**"/>
<EmbeddedResource Remove="GFramework.SourceGenerators.Attributes\**"/>
</ItemGroup>
</Project>