mirror of
https://github.com/GeWuYou/GFramework.git
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- 调整注释格式统一使用4个空格缩进 - 重新排列字段声明顺序提升代码可读性 - 将简单属性访问器改为表达式主体语法 - 优化AudioManagerSystem中音量设置逻辑 - 移除AbstractAssetCatalogSystem中多余空行 - 重构日志类中方法实现为表达式主体形式 - 统一空行分隔符保持代码结构一致性 - 优化方法内部逻辑表达式简化代码 - [no tag]
83 lines
4.2 KiB
XML
83 lines
4.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PackageId>GeWuYou.GFramework</PackageId>
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<Authors>gewuyou</Authors>
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<Product>GeWuYou.GFramework</Product>
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<Description>404 not found</Description>
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<Copyright>Copyright © 2025</Copyright>
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<RepositoryUrl>https://github.com/GeWuYou/GFramework</RepositoryUrl>
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<PackageProjectUrl>https://github.com/GeWuYou/GFramework</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageTags>game;framework</PackageTags>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<PublishRepositoryUrl>true</PublishRepositoryUrl>
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<IncludeSymbols>false</IncludeSymbols>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
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<IncludeBuildOutput>false</IncludeBuildOutput>
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</PropertyGroup>
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<!-- 排除不需要参与打包/编译的目录 -->
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<ItemGroup>
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<None Include="README.md" Pack="true" PackagePath=""/>
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<None Remove="GFramework.Core\**"/>
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<None Remove="GFramework.Game\**"/>
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<None Remove="GFramework.Godot\**"/>
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<None Update="GFramework.SourceGenerators\bin\Debug\netstandard2.0\GFramework.Generator.Attributes.dll">
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<Link>GFramework.SorceGenerators\bin\Debug\netstandard2.0\GFramework.Generator.Attributes.dll</Link>
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</None>
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<None Update="GFramework.SourceGenerators\logging\README.md">
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<Link>GFramework.SorceGenerators\logging\README.md</Link>
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</None>
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<None Update="GFramework.SourceGenerators\README.md">
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<Link>GFramework.SorceGenerators\README.md</Link>
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</None>
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<None Update="GFramework.SourceGenerators\AnalyzerReleases.Shipped.md">
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<Link>GFramework.SorceGenerators\AnalyzerReleases.Shipped.md</Link>
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</None>
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<None Update="GFramework.SourceGenerators\AnalyzerReleases.Unshipped.md">
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<Link>GFramework.SorceGenerators\AnalyzerReleases.Unshipped.md</Link>
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</None>
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<None Remove="GFramework.Godot.SourceGenerators\**"/>
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<None Remove="GFramework.Godot.SourceGenerators.Attributes\**"/>
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<None Remove="GFramework.SorceGenerators\**"/>
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<None Remove="GFramework.SourceGenerators\**"/>
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<None Remove="GFramework.SourceGenerators.Attributes\**"/>
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</ItemGroup>
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<!-- 聚合核心模块 -->
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<ItemGroup>
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<ProjectReference Include="GFramework.Core\GFramework.Core.csproj"/>
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<ProjectReference Include="GFramework.Game\GFramework.Game.csproj"/>
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="GFramework.Core\**"/>
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<Compile Remove="GFramework.Game\**"/>
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<Compile Remove="GFramework.Godot\**"/>
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<Compile Update="GFramework.SourceGenerators\enums\EnumExtensionsGenerator.cs">
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<Link>GFramework.SorceGenerators\enums\EnumExtensionsGenerator.cs</Link>
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</Compile>
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<Compile Update="GFramework.SourceGenerators\logging\Diagnostic.cs">
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<Link>GFramework.SorceGenerators\logging\Diagnostic.cs</Link>
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</Compile>
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<Compile Update="GFramework.SourceGenerators\logging\LoggerGenerator.cs">
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<Link>GFramework.SorceGenerators\logging\LoggerGenerator.cs</Link>
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</Compile>
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<Compile Remove="GFramework.Godot.SourceGenerators\**"/>
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<Compile Remove="GFramework.Godot.SourceGenerators.Attributes\**"/>
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<Compile Remove="GFramework.SorceGenerators\**"/>
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<Compile Remove="GFramework.SourceGenerators\**"/>
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<Compile Remove="GFramework.SourceGenerators.Attributes\**"/>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Remove="GFramework.Core\**"/>
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<EmbeddedResource Remove="GFramework.Game\**"/>
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<EmbeddedResource Remove="GFramework.Godot\**"/>
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<EmbeddedResource Remove="GFramework.Godot.SourceGenerators\**"/>
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<EmbeddedResource Remove="GFramework.Godot.SourceGenerators.Attributes\**"/>
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<EmbeddedResource Remove="GFramework.SorceGenerators\**"/>
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<EmbeddedResource Remove="GFramework.SourceGenerators\**"/>
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<EmbeddedResource Remove="GFramework.SourceGenerators.Attributes\**"/>
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</ItemGroup>
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</Project>
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