GwWuYou 0c9063a5fd refactor(architecture): 移除架构运行时并使用命令查询总线
- 移除了 IArchitectureRuntime 接口和 ArchitectureRuntime 类
- 在 ArchitectureContext 中添加了对 ICommandBus 和 IQueryBus 的依赖注入
- 修改 Architecture 类以使用 CommandBus 和 QueryBus 替代 Runtime
- 更新 ArchitectureServices 以提供 CommandBus 和 QueryBus 服务
- 将组件初始化逻辑从 if-else 改为 switch 语句
- 更新 ContextAwareBase 以使用新的 GetFirstArchitectureContext 方法
- 添加了 CommandBus 和 QueryBus 的实现类
- 修复了 Godot 模块中系统获取的重复代码问题
2026-01-03 12:07:32 +08:00

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using System.Collections.Concurrent;
using GFramework.Core.Abstractions.architecture;
namespace GFramework.Core.architecture;
/// <summary>
/// 游戏上下文管理类,用于管理当前的架构上下文实例
/// </summary>
public static class GameContext
{
private static readonly ConcurrentDictionary<Type, IArchitectureContext> ArchitectureDictionary
= new();
/// <summary>
/// 获取所有已注册的架构上下文的只读字典
/// </summary>
public static IReadOnlyDictionary<Type, IArchitectureContext> ArchitectureReadOnlyDictionary =>
ArchitectureDictionary;
/// <summary>
/// 绑定指定类型的架构上下文到管理器中
/// </summary>
/// <param name="architectureType">架构类型</param>
/// <param name="context">架构上下文实例</param>
/// <exception cref="InvalidOperationException">当指定类型的架构上下文已存在时抛出</exception>
public static void Bind(Type architectureType, IArchitectureContext context)
{
if (!ArchitectureDictionary.TryAdd(architectureType, context))
{
throw new InvalidOperationException(
$"Architecture context for '{architectureType.Name}' already exists");
}
}
/// <summary>
/// 获取字典中的第一个架构上下文
/// </summary>
/// <returns>返回字典中的第一个架构上下文实例</returns>
/// <exception cref="InvalidOperationException">当字典为空时抛出</exception>
public static IArchitectureContext GetFirstArchitectureContext()
{
return ArchitectureDictionary.Values.First();
}
/// <summary>
/// 根据类型获取对应的架构上下文
/// </summary>
/// <param name="type">要查找的架构类型</param>
/// <returns>返回指定类型的架构上下文实例</returns>
/// <exception cref="InvalidOperationException">当指定类型的架构上下文不存在时抛出</exception>
public static IArchitectureContext GetByType(Type type)
{
if (ArchitectureDictionary.TryGetValue(type, out var context))
return context;
throw new InvalidOperationException(
$"Architecture context for '{type.Name}' not found");
}
/// <summary>
/// 获取指定类型的架构上下文实例
/// </summary>
/// <typeparam name="T">架构上下文类型必须实现IArchitectureContext接口</typeparam>
/// <returns>指定类型的架构上下文实例</returns>
/// <exception cref="InvalidOperationException">当指定类型的架构上下文不存在时抛出</exception>
public static T Get<T>() where T : class, IArchitectureContext
{
if (ArchitectureDictionary.TryGetValue(typeof(T), out var ctx))
return (T)ctx;
throw new InvalidOperationException(
$"Architecture context '{typeof(T).Name}' not found");
}
/// <summary>
/// 尝试获取指定类型的架构上下文实例
/// </summary>
/// <typeparam name="T">架构上下文类型必须实现IArchitectureContext接口</typeparam>
/// <param name="context">输出参数如果找到则返回对应的架构上下文实例否则返回null</param>
/// <returns>如果找到指定类型的架构上下文则返回true否则返回false</returns>
public static bool TryGet<T>(out T? context)
where T : class, IArchitectureContext
{
if (ArchitectureDictionary.TryGetValue(typeof(T), out var ctx))
{
context = (T)ctx;
return true;
}
context = null;
return false;
}
/// <summary>
/// 移除指定类型的架构上下文绑定
/// </summary>
/// <param name="architectureType">要移除的架构类型</param>
public static void Unbind(Type architectureType)
{
ArchitectureDictionary.TryRemove(architectureType, out _);
}
/// <summary>
/// 清空所有架构上下文绑定
/// </summary>
public static void Clear()
{
ArchitectureDictionary.Clear();
}
}