GeWuYou 6fa4580893 feat(generator): 添加 BindNodeSignal 和 GetNode 源代码生成器
- 实现 BindNodeSignalGenerator 用于生成节点信号绑定与解绑逻辑
- 实现 GetNodeGenerator 用于生成 Godot 节点获取注入逻辑
- 添加 BindNodeSignalDiagnostics 提供详细的诊断错误信息
- 集成到 AnalyzerReleases.Unshipped.md 追踪新的分析规则
- 支持 [BindNodeSignal] 属性的方法自动生成事件绑定代码
- 支持 [GetNode] 属性的字段自动生成节点获取代码
- 提供生命周期方法集成的智能提示和验证功能
2026-03-31 11:11:23 +08:00

629 lines
26 KiB
C#

using GFramework.Godot.SourceGenerators.Tests.Core;
namespace GFramework.Godot.SourceGenerators.Tests.BindNodeSignal;
/// <summary>
/// 验证 <see cref="BindNodeSignalGenerator" /> 的生成与诊断行为。
/// </summary>
[TestFixture]
public class BindNodeSignalGeneratorTests
{
/// <summary>
/// 验证生成器会为已有生命周期调用生成成对的绑定与解绑方法。
/// </summary>
[Test]
public async Task Generates_Bind_And_Unbind_Methods_For_Existing_Lifecycle_Hooks()
{
const string source = """
using System;
using GFramework.Godot.SourceGenerators.Abstractions;
using Godot;
namespace GFramework.Godot.SourceGenerators.Abstractions
{
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)]
public sealed class BindNodeSignalAttribute : Attribute
{
public BindNodeSignalAttribute(string nodeFieldName, string signalName)
{
NodeFieldName = nodeFieldName;
SignalName = signalName;
}
public string NodeFieldName { get; }
public string SignalName { get; }
}
}
namespace Godot
{
public class Node
{
public virtual void _Ready() {}
public virtual void _ExitTree() {}
}
public class Button : Node
{
public event Action? Pressed
{
add {}
remove {}
}
}
public class SpinBox : Node
{
public delegate void ValueChangedEventHandler(double value);
public event ValueChangedEventHandler? ValueChanged
{
add {}
remove {}
}
}
}
namespace TestApp
{
public partial class Hud : Node
{
private Button _startButton = null!;
private SpinBox _startOreSpinBox = null!;
[BindNodeSignal(nameof(_startButton), nameof(Button.Pressed))]
private void OnStartButtonPressed()
{
}
[BindNodeSignal(nameof(_startOreSpinBox), nameof(SpinBox.ValueChanged))]
private void OnStartOreValueChanged(double value)
{
}
public override void _Ready()
{
__BindNodeSignals_Generated();
}
public override void _ExitTree()
{
__UnbindNodeSignals_Generated();
}
}
}
""";
const string expected = """
// <auto-generated />
#nullable enable
namespace TestApp;
partial class Hud
{
private void __BindNodeSignals_Generated()
{
_startButton.Pressed += OnStartButtonPressed;
_startOreSpinBox.ValueChanged += OnStartOreValueChanged;
}
private void __UnbindNodeSignals_Generated()
{
_startButton.Pressed -= OnStartButtonPressed;
_startOreSpinBox.ValueChanged -= OnStartOreValueChanged;
}
}
""";
await GeneratorTest<BindNodeSignalGenerator>.RunAsync(
source,
("TestApp_Hud.BindNodeSignal.g.cs", expected));
}
/// <summary>
/// 验证一个处理方法可以通过多个特性绑定到多个节点事件,且能与 GetNode 声明共存。
/// </summary>
[Test]
public async Task Generates_Multiple_Subscriptions_For_The_Same_Handler_And_Coexists_With_GetNode()
{
const string source = """
using System;
using GFramework.Godot.SourceGenerators.Abstractions;
using Godot;
namespace GFramework.Godot.SourceGenerators.Abstractions
{
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)]
public sealed class BindNodeSignalAttribute : Attribute
{
public BindNodeSignalAttribute(string nodeFieldName, string signalName)
{
NodeFieldName = nodeFieldName;
SignalName = signalName;
}
public string NodeFieldName { get; }
public string SignalName { get; }
}
[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = false)]
public sealed class GetNodeAttribute : Attribute
{
}
}
namespace Godot
{
public class Node
{
public virtual void _Ready() {}
public virtual void _ExitTree() {}
}
public class Button : Node
{
public event Action? Pressed
{
add {}
remove {}
}
}
}
namespace TestApp
{
public partial class Hud : Node
{
[GetNode]
private Button _startButton = null!;
[GetNode]
private Button _cancelButton = null!;
[BindNodeSignal(nameof(_startButton), nameof(Button.Pressed))]
[BindNodeSignal(nameof(_cancelButton), nameof(Button.Pressed))]
private void OnAnyButtonPressed()
{
}
}
}
""";
const string expected = """
// <auto-generated />
#nullable enable
namespace TestApp;
partial class Hud
{
private void __BindNodeSignals_Generated()
{
_startButton.Pressed += OnAnyButtonPressed;
_cancelButton.Pressed += OnAnyButtonPressed;
}
private void __UnbindNodeSignals_Generated()
{
_startButton.Pressed -= OnAnyButtonPressed;
_cancelButton.Pressed -= OnAnyButtonPressed;
}
}
""";
await GeneratorTest<BindNodeSignalGenerator>.RunAsync(
source,
("TestApp_Hud.BindNodeSignal.g.cs", expected));
}
/// <summary>
/// 验证引用不存在的事件时会报告错误。
/// </summary>
[Test]
public async Task Reports_Diagnostic_When_Signal_Does_Not_Exist()
{
const string source = """
using System;
using GFramework.Godot.SourceGenerators.Abstractions;
using Godot;
namespace GFramework.Godot.SourceGenerators.Abstractions
{
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)]
public sealed class BindNodeSignalAttribute : Attribute
{
public BindNodeSignalAttribute(string nodeFieldName, string signalName)
{
NodeFieldName = nodeFieldName;
SignalName = signalName;
}
public string NodeFieldName { get; }
public string SignalName { get; }
}
}
namespace Godot
{
public class Node
{
}
public class Button : Node
{
public event Action? Pressed
{
add {}
remove {}
}
}
}
namespace TestApp
{
public partial class Hud : Node
{
private Button _startButton = null!;
[{|#0:BindNodeSignal(nameof(_startButton), "Released")|}]
private void OnStartButtonPressed()
{
}
}
}
""";
var test = new CSharpSourceGeneratorTest<BindNodeSignalGenerator, DefaultVerifier>
{
TestState =
{
Sources = { source }
},
DisabledDiagnostics = { "GF_Common_Trace_001" },
TestBehaviors = TestBehaviors.SkipGeneratedSourcesCheck
};
test.ExpectedDiagnostics.Add(new DiagnosticResult("GF_Godot_BindNodeSignal_006", DiagnosticSeverity.Error)
.WithLocation(0)
.WithArguments("_startButton", "Released"));
await test.RunAsync();
}
/// <summary>
/// 验证方法签名与事件委托不匹配时会报告错误。
/// </summary>
[Test]
public async Task Reports_Diagnostic_When_Method_Signature_Does_Not_Match_Event()
{
const string source = """
using System;
using GFramework.Godot.SourceGenerators.Abstractions;
using Godot;
namespace GFramework.Godot.SourceGenerators.Abstractions
{
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)]
public sealed class BindNodeSignalAttribute : Attribute
{
public BindNodeSignalAttribute(string nodeFieldName, string signalName)
{
NodeFieldName = nodeFieldName;
SignalName = signalName;
}
public string NodeFieldName { get; }
public string SignalName { get; }
}
}
namespace Godot
{
public class Node
{
}
public class SpinBox : Node
{
public delegate void ValueChangedEventHandler(double value);
public event ValueChangedEventHandler? ValueChanged
{
add {}
remove {}
}
}
}
namespace TestApp
{
public partial class Hud : Node
{
private SpinBox _startOreSpinBox = null!;
[{|#0:BindNodeSignal(nameof(_startOreSpinBox), nameof(SpinBox.ValueChanged))|}]
private void OnStartOreValueChanged()
{
}
}
}
""";
var test = new CSharpSourceGeneratorTest<BindNodeSignalGenerator, DefaultVerifier>
{
TestState =
{
Sources = { source }
},
DisabledDiagnostics = { "GF_Common_Trace_001" },
TestBehaviors = TestBehaviors.SkipGeneratedSourcesCheck
};
test.ExpectedDiagnostics.Add(new DiagnosticResult("GF_Godot_BindNodeSignal_007", DiagnosticSeverity.Error)
.WithLocation(0)
.WithArguments("OnStartOreValueChanged", "ValueChanged", "_startOreSpinBox"));
await test.RunAsync();
}
/// <summary>
/// 验证特性构造参数为空时会报告明确的参数无效诊断。
/// </summary>
[Test]
public async Task Reports_Diagnostic_When_Constructor_Argument_Is_Empty()
{
const string source = """
using System;
using GFramework.Godot.SourceGenerators.Abstractions;
using Godot;
namespace GFramework.Godot.SourceGenerators.Abstractions
{
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)]
public sealed class BindNodeSignalAttribute : Attribute
{
public BindNodeSignalAttribute(string nodeFieldName, string signalName)
{
NodeFieldName = nodeFieldName;
SignalName = signalName;
}
public string NodeFieldName { get; }
public string SignalName { get; }
}
}
namespace Godot
{
public class Node
{
}
public class Button : Node
{
public event Action? Pressed
{
add {}
remove {}
}
}
}
namespace TestApp
{
public partial class Hud : Node
{
private Button _startButton = null!;
[{|#0:BindNodeSignal(nameof(_startButton), "")|}]
private void OnStartButtonPressed()
{
}
}
}
""";
var test = new CSharpSourceGeneratorTest<BindNodeSignalGenerator, DefaultVerifier>
{
TestState =
{
Sources = { source }
},
DisabledDiagnostics = { "GF_Common_Trace_001" },
TestBehaviors = TestBehaviors.SkipGeneratedSourcesCheck
};
test.ExpectedDiagnostics.Add(new DiagnosticResult("GF_Godot_BindNodeSignal_010", DiagnosticSeverity.Error)
.WithLocation(0)
.WithArguments("OnStartButtonPressed", "signalName"));
await test.RunAsync();
}
/// <summary>
/// 验证当用户自定义了与生成方法同名的成员时,会报告冲突而不是生成重复成员。
/// </summary>
[Test]
public async Task Reports_Diagnostic_When_Generated_Method_Names_Already_Exist()
{
const string source = """
using System;
using GFramework.Godot.SourceGenerators.Abstractions;
using Godot;
namespace GFramework.Godot.SourceGenerators.Abstractions
{
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)]
public sealed class BindNodeSignalAttribute : Attribute
{
public BindNodeSignalAttribute(string nodeFieldName, string signalName)
{
NodeFieldName = nodeFieldName;
SignalName = signalName;
}
public string NodeFieldName { get; }
public string SignalName { get; }
}
}
namespace Godot
{
public class Node
{
}
public class Button : Node
{
public event Action? Pressed
{
add {}
remove {}
}
}
}
namespace TestApp
{
public partial class Hud : Node
{
private Button _startButton = null!;
[BindNodeSignal(nameof(_startButton), nameof(Button.Pressed))]
private void OnStartButtonPressed()
{
}
private void {|#0:__BindNodeSignals_Generated|}()
{
}
private void {|#1:__UnbindNodeSignals_Generated|}()
{
}
}
}
""";
var test = new CSharpSourceGeneratorTest<BindNodeSignalGenerator, DefaultVerifier>
{
TestState =
{
Sources = { source }
},
DisabledDiagnostics = { "GF_Common_Trace_001" },
TestBehaviors = TestBehaviors.SkipGeneratedSourcesCheck
};
test.ExpectedDiagnostics.Add(new DiagnosticResult("GF_Common_Class_002", DiagnosticSeverity.Error)
.WithLocation(0)
.WithArguments("Hud", "__BindNodeSignals_Generated"));
test.ExpectedDiagnostics.Add(new DiagnosticResult("GF_Common_Class_002", DiagnosticSeverity.Error)
.WithLocation(1)
.WithArguments("Hud", "__UnbindNodeSignals_Generated"));
await test.RunAsync();
}
/// <summary>
/// 验证已有生命周期方法但未调用生成方法时会报告对称的警告。
/// </summary>
[Test]
public async Task Reports_Warnings_When_Lifecycle_Methods_Do_Not_Call_Generated_Methods()
{
const string source = """
using System;
using GFramework.Godot.SourceGenerators.Abstractions;
using Godot;
namespace GFramework.Godot.SourceGenerators.Abstractions
{
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)]
public sealed class BindNodeSignalAttribute : Attribute
{
public BindNodeSignalAttribute(string nodeFieldName, string signalName)
{
NodeFieldName = nodeFieldName;
SignalName = signalName;
}
public string NodeFieldName { get; }
public string SignalName { get; }
}
}
namespace Godot
{
public class Node
{
public virtual void _Ready() {}
public virtual void _ExitTree() {}
}
public class Button : Node
{
public event Action? Pressed
{
add {}
remove {}
}
}
}
namespace TestApp
{
public partial class Hud : Node
{
private Button _startButton = null!;
[BindNodeSignal(nameof(_startButton), nameof(Button.Pressed))]
private void OnStartButtonPressed()
{
}
public override void {|#0:_Ready|}()
{
}
public override void {|#1:_ExitTree|}()
{
}
}
}
""";
var test = new CSharpSourceGeneratorTest<BindNodeSignalGenerator, DefaultVerifier>
{
TestState =
{
Sources = { source }
},
DisabledDiagnostics = { "GF_Common_Trace_001" },
TestBehaviors = TestBehaviors.SkipGeneratedSourcesCheck
};
test.ExpectedDiagnostics.Add(new DiagnosticResult("GF_Godot_BindNodeSignal_008", DiagnosticSeverity.Warning)
.WithLocation(0)
.WithArguments("Hud"));
test.ExpectedDiagnostics.Add(new DiagnosticResult("GF_Godot_BindNodeSignal_009", DiagnosticSeverity.Warning)
.WithLocation(1)
.WithArguments("Hud"));
await test.RunAsync();
}
}