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https://github.com/GeWuYou/GFramework.git
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- 在IStorage接口中添加目录操作相关方法:ListDirectoriesAsync、 ListFilesAsync、DirectoryExistsAsync、CreateDirectoryAsync - 为FileStorage和GodotFileStorage实现目录操作功能 - 添加ScopedStorage的目录操作委托实现 - 新增ISaveRepository接口定义基于槽位的存档系统 - 实现SaveRepository类提供完整的存档管理功能 - 添加SaveConfiguration类用于存档系统配置
169 lines
5.2 KiB
C#
169 lines
5.2 KiB
C#
using GFramework.Core.Abstractions.storage;
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using GFramework.Game.Abstractions.storage;
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namespace GFramework.Game.storage;
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/// <summary>
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/// 提供带有作用域前缀的存储包装器,将所有键都加上指定的前缀
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/// </summary>
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/// <param name="inner">内部的实际存储实现</param>
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/// <param name="prefix">用于所有键的前缀字符串</param>
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public sealed class ScopedStorage(IStorage inner, string prefix) : IScopedStorage
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{
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/// <summary>
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/// 检查指定键是否存在
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/// </summary>
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/// <param name="key">要检查的键</param>
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/// <returns>如果键存在则返回true,否则返回false</returns>
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public bool Exists(string key)
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{
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return inner.Exists(Key(key));
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}
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/// <summary>
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/// 异步检查指定键是否存在
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/// </summary>
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/// <param name="key">要检查的键</param>
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/// <returns>如果键存在则返回true,否则返回false</returns>
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public Task<bool> ExistsAsync(string key)
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{
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return inner.ExistsAsync(Key(key));
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}
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/// <summary>
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/// 读取指定键的值
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/// </summary>
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/// <typeparam name="T">要读取的值的类型</typeparam>
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/// <param name="key">要读取的键</param>
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/// <returns>键对应的值</returns>
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public T Read<T>(string key)
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{
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return inner.Read<T>(Key(key));
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}
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/// <summary>
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/// 读取指定键的值,如果键不存在则返回默认值
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/// </summary>
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/// <typeparam name="T">要读取的值的类型</typeparam>
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/// <param name="key">要读取的键</param>
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/// <param name="defaultValue">当键不存在时返回的默认值</param>
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/// <returns>键对应的值或默认值</returns>
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public T Read<T>(string key, T defaultValue)
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{
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return inner.Read(Key(key), defaultValue);
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}
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/// <summary>
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/// 异步读取指定键的值
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/// </summary>
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/// <typeparam name="T">要读取的值的类型</typeparam>
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/// <param name="key">要读取的键</param>
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/// <returns>键对应的值的任务</returns>
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public Task<T> ReadAsync<T>(string key)
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{
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return inner.ReadAsync<T>(Key(key));
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}
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/// <summary>
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/// 写入指定键值对
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/// </summary>
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/// <typeparam name="T">要写入的值的类型</typeparam>
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/// <param name="key">要写入的键</param>
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/// <param name="value">要写入的值</param>
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public void Write<T>(string key, T value)
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{
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inner.Write(Key(key), value);
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}
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/// <summary>
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/// 异步写入指定键值对
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/// </summary>
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/// <typeparam name="T">要写入的值的类型</typeparam>
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/// <param name="key">要写入的键</param>
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/// <param name="value">要写入的值</param>
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public Task WriteAsync<T>(string key, T value)
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{
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return inner.WriteAsync(Key(key), value);
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}
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/// <summary>
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/// 删除指定键
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/// </summary>
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/// <param name="key">要删除的键</param>
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public void Delete(string key)
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{
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inner.Delete(Key(key));
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}
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/// <summary>
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/// 异步删除指定键
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/// </summary>
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/// <param name="key">要删除的键</param>
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/// <returns>异步操作任务</returns>
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public async Task DeleteAsync(string key)
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{
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await inner.DeleteAsync(Key(key));
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}
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/// <summary>
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/// 列举指定路径下的所有子目录名称
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/// </summary>
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/// <param name="path">要列举的路径,空字符串表示根目录</param>
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/// <returns>子目录名称列表</returns>
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public Task<IReadOnlyList<string>> ListDirectoriesAsync(string path = "")
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{
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return inner.ListDirectoriesAsync(Key(path));
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}
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/// <summary>
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/// 列举指定路径下的所有文件名称
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/// </summary>
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/// <param name="path">要列举的路径,空字符串表示根目录</param>
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/// <returns>文件名称列表</returns>
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public Task<IReadOnlyList<string>> ListFilesAsync(string path = "")
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{
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return inner.ListFilesAsync(Key(path));
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}
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/// <summary>
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/// 检查指定路径的目录是否存在
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/// </summary>
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/// <param name="path">要检查的目录路径</param>
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/// <returns>如果目录存在则返回true,否则返回false</returns>
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public Task<bool> DirectoryExistsAsync(string path)
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{
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return inner.DirectoryExistsAsync(Key(path));
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}
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/// <summary>
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/// 创建目录(递归创建父目录)
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/// </summary>
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/// <param name="path">要创建的目录路径</param>
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/// <returns>表示异步操作的Task</returns>
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public Task CreateDirectoryAsync(string path)
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{
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return inner.CreateDirectoryAsync(Key(path));
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}
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/// <summary>
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/// 为给定的键添加前缀
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/// </summary>
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/// <param name="key">原始键</param>
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/// <returns>添加前缀后的键</returns>
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private string Key(string key)
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{
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return string.IsNullOrEmpty(prefix)
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? key
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: $"{prefix}/{key}";
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}
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/// <summary>
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/// 创建一个新的作用域存储实例
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/// </summary>
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/// <param name="scope">新的作用域名称</param>
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/// <returns>新的作用域存储实例</returns>
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public IStorage Scope(string scope)
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{
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return new ScopedStorage(inner, Key(scope));
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}
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} |