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456 lines
16 KiB
C#
456 lines
16 KiB
C#
using GFramework.Core.Abstractions.architecture;
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using GFramework.Core.Abstractions.command;
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using GFramework.Core.Abstractions.enums;
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using GFramework.Core.Abstractions.environment;
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using GFramework.Core.Abstractions.events;
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using GFramework.Core.Abstractions.ioc;
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using GFramework.Core.Abstractions.logging;
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using GFramework.Core.Abstractions.model;
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using GFramework.Core.Abstractions.query;
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using GFramework.Core.Abstractions.system;
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using GFramework.Core.Abstractions.utility;
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using GFramework.Core.environment;
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using GFramework.Core.events;
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using GFramework.Core.extensions;
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using GFramework.Core.logging;
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namespace GFramework.Core.architecture;
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/// <summary>
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/// 架构基类,提供系统、模型、工具等组件的注册与管理功能。
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/// 专注于生命周期管理、初始化流程控制和架构阶段转换。
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/// </summary>
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public abstract class Architecture(
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IArchitectureConfiguration? configuration = null,
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IEnvironment? environment = null,
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IArchitectureServices? services = null,
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IArchitectureContext? context = null
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)
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: IArchitecture
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{
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/// <summary>
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/// 获取架构配置对象
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/// </summary>
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/// <value>
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/// 返回一个IArchitectureConfiguration接口的实例,默认为DefaultArchitectureConfiguration类型
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/// </value>
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private IArchitectureConfiguration Configuration { get; } = configuration ?? new ArchitectureConfiguration();
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/// <summary>
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/// 获取环境配置对象
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/// </summary>
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/// <value>
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/// 返回一个IEnvironment接口的实例,默认为DefaultEnvironment类型
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/// </value>
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private IEnvironment Environment { get; } = environment ?? new DefaultEnvironment();
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/// <summary>
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/// 获取架构服务对象
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/// </summary>
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/// <value>
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/// 返回一个IArchitectureServices接口的实例,默认为DefaultArchitectureServices类型
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/// </value>
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private IArchitectureServices Services { get; } = services ?? new ArchitectureServices();
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/// <summary>
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/// 获取依赖注入容器
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/// </summary>
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/// <value>
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/// 通过Services属性获取的IArchitectureServices中的Container属性
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/// </value>
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private IIocContainer Container => Services.Container;
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/// <summary>
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/// 获取类型事件系统
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/// </summary>
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/// <value>
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/// 通过Services属性获取的IArchitectureServices中的TypeEventSystem属性
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/// </value>
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private ITypeEventSystem TypeEventSystem => Services.TypeEventSystem;
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private ICommandBus CommandBus => Services.CommandBus;
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private IQueryBus QueryBus => Services.QueryBus;
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#region Module Management
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/// <summary>
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/// 安装架构模块
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/// </summary>
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/// <param name="module">要安装的模块</param>
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public void InstallModule(IArchitectureModule module)
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{
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var name = module.GetType().Name;
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var logger =
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LoggerFactoryResolver.Provider.CreateLogger(name);
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logger.Debug($"Installing module: {name}");
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RegisterLifecycleHook(module);
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Container.RegisterPlurality(module);
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module.Install(this);
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logger.Info($"Module installed: {name}");
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}
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#endregion
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#region Fields and Properties
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/// <summary>
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/// 存储尚未初始化的模型集合,在初始化阶段统一调用Init方法
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/// </summary>
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private readonly HashSet<IModel> _mModels = [];
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/// <summary>
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/// 存储尚未初始化的系统集合,在初始化阶段统一调用Init方法
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/// </summary>
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private readonly HashSet<ISystem> _mSystems = [];
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/// <summary>
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/// 存储所有已注册的系统,用于销毁
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/// </summary>
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private readonly HashSet<ISystem> _allSystems = [];
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/// <summary>
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/// 标记架构是否已初始化完成
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/// </summary>
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private bool _mInitialized;
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/// <summary>
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/// 生命周期感知对象列表
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/// </summary>
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private readonly List<IArchitectureLifecycle> _lifecycleHooks = [];
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/// <summary>
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/// 当前架构的阶段
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/// </summary>
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public ArchitecturePhase CurrentPhase { get; private set; }
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/// <summary>
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/// 日志记录器实例,用于记录应用程序的运行日志
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/// </summary>
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private ILogger _logger = null!;
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private IArchitectureContext? _context = context;
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public IArchitectureContext Context => _context!;
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#endregion
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#region Lifecycle Management
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/// <summary>
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/// 进入指定的架构阶段,并执行相应的生命周期管理操作
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/// </summary>
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/// <param name="next">要进入的下一个架构阶段</param>
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/// <exception cref="InvalidOperationException">当阶段转换不被允许时抛出异常</exception>
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protected virtual void EnterPhase(ArchitecturePhase next)
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{
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if (Configuration.ArchitectureProperties.StrictPhaseValidation &&
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(!ArchitectureConstants.PhaseTransitions.TryGetValue(CurrentPhase, out var allowed) ||
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!allowed.Contains(next)))
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{
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// 验证阶段转换是否合法
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var errorMsg = $"Invalid phase transition: {CurrentPhase} -> {next}";
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_logger.Fatal(errorMsg);
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throw new InvalidOperationException(errorMsg);
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}
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var previousPhase = CurrentPhase;
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CurrentPhase = next;
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if (previousPhase != next) _logger.Info($"Architecture phase changed: {previousPhase} -> {next}");
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NotifyPhase(next);
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// 通知所有架构阶段感知对象阶段变更
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foreach (var obj in Container.GetAll<IArchitecturePhaseAware>())
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{
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_logger.Trace($"Notifying phase-aware object {obj.GetType().Name} of phase change to {next}");
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obj.OnArchitecturePhase(next);
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}
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}
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/// <summary>
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/// 通知所有生命周期钩子当前阶段变更
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/// </summary>
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/// <param name="phase">当前架构阶段</param>
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private void NotifyPhase(ArchitecturePhase phase)
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{
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foreach (var hook in _lifecycleHooks)
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{
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hook.OnPhase(phase, this);
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_logger.Trace($"Notifying lifecycle hook {hook.GetType().Name} of phase {phase}");
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}
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}
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/// <summary>
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/// 注册生命周期钩子
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/// </summary>
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/// <param name="hook">生命周期钩子实例</param>
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public void RegisterLifecycleHook(IArchitectureLifecycle hook)
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{
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if (CurrentPhase >= ArchitecturePhase.Ready && !Configuration.ArchitectureProperties.AllowLateRegistration)
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throw new InvalidOperationException(
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"Cannot register lifecycle hook after architecture is Ready");
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_lifecycleHooks.Add(hook);
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}
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/// <summary>
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/// 抽象初始化方法,由子类重写以进行自定义初始化操作
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/// </summary>
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protected abstract void Init();
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/// <summary>
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/// 销毁架构并清理所有系统资源
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/// </summary>
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/// <remarks>
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/// 此函数负责有序地销毁架构中的所有系统组件,并发送相应的生命周期事件。
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/// 函数会确保只执行一次销毁操作,避免重复销毁。
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/// </remarks>
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public virtual void Destroy()
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{
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// 检查当前阶段,如果已经处于销毁或已销毁状态则直接返回
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if (CurrentPhase >= ArchitecturePhase.Destroying)
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{
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_logger.Warn("Architecture destroy called but already in destroying/destroyed state");
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return;
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}
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// 进入销毁阶段并发送销毁开始事件
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_logger.Info("Starting architecture destruction");
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EnterPhase(ArchitecturePhase.Destroying);
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TypeEventSystem.Send(new ArchitectureEvents.ArchitectureDestroyingEvent());
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// 销毁所有系统组件并清空系统列表
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_logger.Info($"Destroying {_allSystems.Count} systems");
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foreach (var system in _allSystems)
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{
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_logger.Debug($"Destroying system: {system.GetType().Name}");
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system.Destroy();
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}
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_allSystems.Clear();
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// 进入已销毁阶段并发送销毁完成事件
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EnterPhase(ArchitecturePhase.Destroyed);
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TypeEventSystem.Send(new ArchitectureEvents.ArchitectureDestroyedEvent());
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_logger.Info("Architecture destruction completed");
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}
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#endregion
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#region Component Registration
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/// <summary>
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/// 同步初始化方法,阻塞当前线程直到初始化完成
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/// </summary>
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public void Initialize()
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{
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try
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{
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InitializeInternalAsync(false).GetAwaiter().GetResult();
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}
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catch (Exception e)
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{
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_logger.Error("Architecture initialization failed:", e);
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EnterPhase(ArchitecturePhase.FailedInitialization);
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// 发送初始化失败事件
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TypeEventSystem.Send(new ArchitectureEvents.ArchitectureFailedInitializationEvent());
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}
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}
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/// <summary>
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/// 异步初始化方法,返回Task以便调用者可以等待初始化完成
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/// </summary>
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/// <returns>表示异步初始化操作的Task</returns>
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public async Task InitializeAsync()
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{
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try
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{
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await InitializeInternalAsync(true);
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}
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catch (Exception e)
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{
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_logger.Error("Architecture initialization failed:", e);
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EnterPhase(ArchitecturePhase.FailedInitialization);
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// 发送初始化失败事件
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TypeEventSystem.Send(new ArchitectureEvents.ArchitectureFailedInitializationEvent());
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}
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}
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/// <summary>
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/// 异步初始化组件
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/// </summary>
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/// <param name="component">要初始化的组件对象</param>
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/// <param name="asyncMode">是否启用异步模式</param>
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/// <returns>表示异步操作的任务</returns>
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private static async Task InitializeComponentAsync(object component, bool asyncMode)
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{
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// 根据组件类型和异步模式选择相应的初始化方法
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if (asyncMode && component is IAsyncInitializable asyncInit)
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await asyncInit.InitializeAsync();
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else
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switch (component)
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{
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case IModel model:
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model.Init();
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break;
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case ISystem system:
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system.Init();
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break;
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}
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}
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/// <summary>
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/// 异步初始化架构内部组件,包括上下文、模型和系统的初始化
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/// </summary>
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/// <param name="asyncMode">是否启用异步模式进行组件初始化</param>
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/// <returns>异步任务,表示初始化操作的完成</returns>
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private async Task InitializeInternalAsync(bool asyncMode)
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{
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// === 基础上下文 & Logger ===
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// 设置日志工厂提供程序
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LoggerFactoryResolver.Provider = Configuration.LoggerProperties.LoggerFactoryProvider;
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// 创建日志记录器实例
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_logger = LoggerFactoryResolver.Provider.CreateLogger(GetType().Name);
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Environment.Initialize();
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// 初始化架构上下文(如果尚未初始化)
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_context ??= new ArchitectureContext(Container, TypeEventSystem, CommandBus, QueryBus, Environment);
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// 将当前架构类型与上下文绑定到游戏上下文
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GameContext.Bind(GetType(), _context);
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// 为服务设置上下文
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Services.SetContext(_context);
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// === 用户 Init ===
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// 调用子类实现的初始化方法
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_logger.Debug("Calling user Init()");
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Init();
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_logger.Debug("User Init() completed");
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// === 模型初始化阶段 ===
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// 在此阶段初始化所有注册的模型组件
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EnterPhase(ArchitecturePhase.BeforeModelInit);
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_logger.Info($"Initializing {_mModels.Count} models");
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// 异步初始化所有已注册但尚未初始化的模型
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foreach (var model in _mModels)
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{
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_logger.Debug($"Initializing model: {model.GetType().Name}");
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await InitializeComponentAsync(model, asyncMode);
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}
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_mModels.Clear();
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EnterPhase(ArchitecturePhase.AfterModelInit);
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_logger.Info("All models initialized");
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// === 系统初始化阶段 ===
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// 在此阶段初始化所有注册的系统组件
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EnterPhase(ArchitecturePhase.BeforeSystemInit);
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_logger.Info($"Initializing {_mSystems.Count} systems");
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// 异步初始化所有已注册但尚未初始化的系统
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foreach (var system in _mSystems)
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{
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_logger.Debug($"Initializing system: {system.GetType().Name}");
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await InitializeComponentAsync(system, asyncMode);
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}
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_mSystems.Clear();
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EnterPhase(ArchitecturePhase.AfterSystemInit);
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_logger.Info("All systems initialized");
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// === 初始化完成阶段 ===
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// 冻结IOC容器并标记架构为就绪状态
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Container.Freeze();
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_logger.Info("IOC container frozen");
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_mInitialized = true;
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EnterPhase(ArchitecturePhase.Ready);
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TypeEventSystem.Send(new ArchitectureEvents.ArchitectureLifecycleReadyEvent());
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_logger.Info($"Architecture {GetType().Name} is ready - all components initialized");
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}
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/// <summary>
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/// 注册一个系统到架构中。
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/// 若当前未初始化,则暂存至待初始化列表;否则立即初始化该系统。
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/// </summary>
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/// <typeparam name="TSystem">要注册的系统类型</typeparam>
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/// <param name="system">要注册的系统实例</param>
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public void RegisterSystem<TSystem>(TSystem system) where TSystem : ISystem
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{
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if (CurrentPhase >= ArchitecturePhase.Ready && !Configuration.ArchitectureProperties.AllowLateRegistration)
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{
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const string errorMsg = "Cannot register system after Architecture is Ready";
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_logger.Error(errorMsg);
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throw new InvalidOperationException(errorMsg);
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}
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_logger.Debug($"Registering system: {typeof(TSystem).Name}");
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system.SetContext(Context);
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Container.RegisterPlurality(system);
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_allSystems.Add(system);
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if (!_mInitialized)
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{
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_mSystems.Add(system);
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}
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else
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{
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_logger.Trace($"Immediately initializing system: {typeof(TSystem).Name}");
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system.Init();
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}
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_logger.Info($"System registered: {typeof(TSystem).Name}");
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}
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/// <summary>
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/// 注册一个模型到架构中。
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/// 若当前未初始化,则暂存至待初始化列表;否则立即初始化该模型。
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/// </summary>
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/// <typeparam name="TModel">要注册的模型类型</typeparam>
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/// <param name="model">要注册的模型实例</param>
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public void RegisterModel<TModel>(TModel model) where TModel : IModel
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{
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if (CurrentPhase >= ArchitecturePhase.Ready && !Configuration.ArchitectureProperties.AllowLateRegistration)
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{
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var errorMsg = "Cannot register model after Architecture is Ready";
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_logger.Error(errorMsg);
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throw new InvalidOperationException(errorMsg);
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}
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_logger.Debug($"Registering model: {typeof(TModel).Name}");
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model.SetContext(Context);
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Container.RegisterPlurality(model);
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if (!_mInitialized)
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{
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_mModels.Add(model);
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}
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else
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{
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_logger.Trace($"Immediately initializing model: {typeof(TModel).Name}");
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model.Init();
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}
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_logger.Info($"Model registered: {typeof(TModel).Name}");
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}
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/// <summary>
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/// 注册一个工具到架构中。
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/// 工具不会被延迟初始化,直接放入IOC容器供后续使用。
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/// </summary>
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/// <typeparam name="TUtility">要注册的工具类型</typeparam>
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/// <param name="utility">要注册的工具实例</param>
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public void RegisterUtility<TUtility>(TUtility utility) where TUtility : IUtility
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{
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_logger.Debug($"Registering utility: {typeof(TUtility).Name}");
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utility.IfType<IContextUtility>(contextUtility => { contextUtility.SetContext(Context); });
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Container.RegisterPlurality(utility);
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_logger.Info($"Utility registered: {typeof(TUtility).Name}");
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}
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#endregion
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} |