GeWuYou 3589a0cf2f feat(registry): 添加通用注册表基础设施并重构UI注册功能
- 新增 IKeyValue 接口定义通用键值对数据结构契约
- 创建 IRegistry 接口提供通用注册表功能定义
- 实现 KeyValueRegistryBase 基类提供基于字典的键值对管理
- 添加 GodotSceneRegistry 类管理Godot场景资源
- 重构 GodotUiRegistry 和 GodotUiFactory 使用新的注册表基类
- 移除废弃的 IWritableUiRegistry 接口
- 更新项目文件添加注册表相关目录结构
2026-01-18 16:01:10 +08:00

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using GFramework.Core.Abstractions.bases;
namespace GFramework.Game.Abstractions.registry;
/// <summary>
/// 表示一个通用的注册表接口用于根据键类型T获取值类型TR的对象
/// </summary>
/// <typeparam name="T">注册表中用作键的类型</typeparam>
/// <typeparam name="Tr">注册表中存储的值的类型</typeparam>
public interface IRegistry<in T, Tr>
{
/// <summary>
/// 根据指定的键获取对应的值
/// </summary>
/// <param name="key">用于查找值的键</param>
/// <returns>与指定键关联的值</returns>
Tr Get(T key);
/// <summary>
/// 检查注册表是否包含指定的键
/// </summary>
/// <param name="key">要检查的键</param>
/// <returns>如果注册表包含具有指定键的元素则为true否则为false</returns>
bool Contains(T key);
/// <summary>
/// 添加一个键值对到注册表中
/// </summary>
/// <param name="mapping">要添加的键值对映射对象</param>
IRegistry<T, Tr> Registry(IKeyValue<T, Tr> mapping);
/// <summary>
/// 添加一个键值对到注册表中
/// </summary>
/// <param name="key">要添加的键</param>
/// <param name="value">要添加的值</param>
IRegistry<T, Tr> Registry(T key, Tr value);
}