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https://github.com/GeWuYou/GFramework.git
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- 定义了IPageBehavior接口,提供UI页面的生命周期方法如OnEnter、OnExit、OnPause、OnResume等 - 创建了IUiFactory接口用于创建UI页面实例,以及IUiPage接口定义页面基本操作 - 添加了IUiPageEnterParam接口用于定义页面跳转参数数据结构 - 实现了IUiRouter接口提供页面栈管理功能,支持Push、Pop、Replace、Clear等操作 - 创建了UI切换处理器相关接口和实现,包括IUiTransitionHandler和UiTransitionPipeline - 添加了UI切换事件系统,支持BeforeChange和AfterChange两个执行阶段 - 实现了日志记录处理器LoggingTransitionHandler用于记录UI切换信息 - 定义了多种UI切换策略枚举如UiTransitionPolicy、UiTransitionType等 - 提供了UI注册表接口用于管理UI实例的注册和获取功能
64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using GFramework.Core.Abstractions.system;
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using GFramework.Game.Abstractions.enums;
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namespace GFramework.Game.Abstractions.ui;
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/// <summary>
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/// UI路由管理器接口,用于管理UI界面的导航和切换操作
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/// </summary>
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public interface IUiRouter : ISystem
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{
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/// <summary>
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/// 绑定UI根节点
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/// </summary>
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/// <param name="root">UI根节点接口实例</param>
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void BindRoot(IUiRoot root);
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/// <summary>
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/// 将指定的UI界面压入路由栈,显示新的UI界面
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/// </summary>
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/// <param name="uiKey">UI界面的唯一标识符</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
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void Push(string uiKey, IUiPageEnterParam? param = null, UiTransitionPolicy policy = UiTransitionPolicy.Exclusive);
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/// <summary>
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/// 弹出路由栈顶的UI界面,返回到上一个界面
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/// </summary>
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/// <param name="policy">界面弹出策略,默认为Destroy(销毁)</param>
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void Pop(UiPopPolicy policy = UiPopPolicy.Destroy);
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/// <summary>
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/// 替换当前UI界面为指定的新界面
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/// </summary>
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/// <param name="uiKey">新UI界面的唯一标识符</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="popPolicy">界面弹出策略,默认为销毁当前界面</param>
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/// <param name="pushPolicy">界面过渡策略,默认为独占模式</param>
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void Replace(
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string uiKey,
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IUiPageEnterParam? param = null,
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UiPopPolicy popPolicy = UiPopPolicy.Destroy,
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UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive
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);
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/// <summary>
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/// 清空所有UI界面,重置路由状态
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/// </summary>
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void Clear();
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/// <summary>
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/// 注册UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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/// <param name="options">执行选项</param>
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void RegisterHandler(IUiTransitionHandler handler, UiTransitionHandlerOptions? options = null);
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/// <summary>
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/// 注销UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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void UnregisterHandler(IUiTransitionHandler handler);
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} |