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https://github.com/GeWuYou/GFramework.git
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- 新增 DataRepository 类实现数据存储和读取功能 - 添加数据仓库配置选项类 DataRepositoryOptions - 定义 IData 接口作为通用数据标记接口 - 实现数据加载、保存、删除等异步操作方法 - 添加数据事件系统包括加载、保存、删除等事件类型 - 将 ISettingsData 接口重命名为 IResettable 并更新相关实现 - 更新 SettingsModel 和 SettingsPersistence 使用新的接口 - 修改 SettingsBatchChangedEvent 和 SettingsBatchSavedEvent 使用 IResettable 类型 - 重构 AudioSettings、GraphicsSettings、LocalizationSettings 继承新接口 - 更新 IPersistentApplyAbleSettings 接口依赖为 IResettable
54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.data;
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/// <summary>
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/// 定义数据仓库接口,提供异步的数据加载、保存、检查存在性和删除操作
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/// </summary>
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public interface IDataRepository
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{
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/// <summary>
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/// 异步加载指定类型的数据对象
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/// </summary>
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/// <typeparam name="T">要加载的数据类型,必须实现IData接口并具有无参构造函数</typeparam>
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/// <returns>返回加载的数据对象的Task</returns>
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Task<T> LoadAsync<T>() where T : class, IData, new();
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/// <summary>
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/// 异步保存指定的数据对象
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/// </summary>
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/// <typeparam name="T">要保存的数据类型,必须实现IData接口</typeparam>
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/// <param name="data">要保存的数据对象</param>
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/// <returns>表示异步保存操作的Task</returns>
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Task SaveAsync<T>(T data) where T : class, IData;
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/// <summary>
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/// 异步检查指定类型的数据是否存在
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/// </summary>
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/// <typeparam name="T">要检查的数据类型,必须实现IData接口</typeparam>
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/// <returns>返回表示数据是否存在布尔值的Task</returns>
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Task<bool> ExistsAsync<T>() where T : class, IData;
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/// <summary>
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/// 异步删除指定类型的数据
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/// </summary>
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/// <typeparam name="T">要删除的数据类型,必须实现IData接口</typeparam>
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/// <returns>表示异步删除操作的Task</returns>
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Task DeleteAsync<T>() where T : class, IData;
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/// <summary>
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/// 批量保存多个数据
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/// </summary>
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Task SaveAllAsync(IEnumerable<IData> dataList);
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} |