GFramework/GFramework.Core/pool/AbstractObjectPoolSystem.cs
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using GFramework.Core.Abstractions.pool;
using GFramework.Core.system;
namespace GFramework.Core.pool;
/// <summary>
/// 抽象对象池系统,提供基于键值的对象池管理功能
/// </summary>
/// <typeparam name="TKey">对象池的键类型必须不为null</typeparam>
/// <typeparam name="TObject">池化对象类型必须实现IPoolableObject接口</typeparam>
public abstract class AbstractObjectPoolSystem<TKey, TObject>
: AbstractSystem, IObjectPoolSystem<TKey, TObject> where TObject : IPoolableObject where TKey : notnull
{
/// <summary>
/// 存储对象池的字典,键为池标识,值为对应类型的对象栈
/// </summary>
protected readonly Dictionary<TKey, Stack<TObject>> Pools = new();
/// <summary>
/// 获取对象池中的对象,如果池中没有可用对象则创建新的对象
/// </summary>
/// <param name="key">对象池的键值</param>
/// <returns>获取到的对象实例</returns>
public TObject Acquire(TKey key)
{
if (!Pools.TryGetValue(key, out var pool))
{
pool = new Stack<TObject>();
Pools[key] = pool;
}
var obj = pool.Count > 0
? pool.Pop()
: Create(key);
obj.OnAcquire();
return obj;
}
/// <summary>
/// 将对象释放回对象池中
/// </summary>
/// <param name="key">对象池的键值</param>
/// <param name="obj">需要释放的对象</param>
public void Release(TKey key, TObject obj)
{
obj.OnRelease();
if (!Pools.TryGetValue(key, out var pool))
{
pool = new Stack<TObject>();
Pools[key] = pool;
}
pool.Push(obj);
}
/// <summary>
/// 清空所有对象池,销毁所有池中的对象并清理池容器
/// </summary>
public void Clear()
{
// 遍历所有对象池,调用每个对象的销毁方法
foreach (var obj in Pools.Values.SelectMany(pool => pool)) obj.OnPoolDestroy();
Pools.Clear();
}
/// <summary>
/// 创建一个新的对象实例(由子类决定怎么创建)
/// </summary>
/// <param name="key">用于创建对象的键值</param>
/// <returns>新创建的对象实例</returns>
protected abstract TObject Create(TKey key);
/// <summary>
/// 系统销毁时的清理操作,清空所有对象池
/// </summary>
protected override void OnDestroy()
{
Clear();
}
}