GeWuYou 0c0ddaab7f feat(setting): 添加设置重置功能并重构Godot设置类
- 在SettingsModel中添加Reset<T>()和ResetAll()方法
- 在SettingsSystem中添加异步Reset<T>()和ResetAll()方法
- 扩展ISettingsModel和ISettingsSystem接口以支持重置操作
- 重构GodotAudioSettings、GodotGraphicsSettings和GodotLocalizationSettings类
- 将直接依赖设置对象改为依赖ISettingsModel接口
- 实现IResettable接口以支持设置重置功能
- [release ci]
2026-01-29 21:51:41 +08:00

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using GFramework.Core.Abstractions.model;
namespace GFramework.Game.Abstractions.setting;
/// <summary>
/// 定义设置模型的接口,提供获取特定类型设置节的功能
/// </summary>
public interface ISettingsModel : IModel
{
/// <summary>
/// 获取或创建数据设置(自动创建)
/// </summary>
/// <typeparam name="T">设置数据的类型必须继承自class、ISettingsData且具有无参构造函数</typeparam>
/// <returns>指定类型的设置数据实例</returns>
T GetData<T>() where T : class, IResettable, new();
/// <summary>
/// 尝试获取指定类型的设置节实例
/// </summary>
/// <param name="type">要获取的设置节类型</param>
/// <param name="section">输出参数如果成功则包含找到的设置节实例否则为null</param>
/// <returns>如果找到指定类型的设置节则返回true否则返回false</returns>
bool TryGet(Type type, out ISettingsSection section);
/// <summary>
/// 获取已注册的可应用设置
/// </summary>
/// <typeparam name="T">可应用设置的类型必须继承自class和IApplyAbleSettings</typeparam>
/// <returns>指定类型的可应用设置实例如果不存在则返回null</returns>
T? GetApplicator<T>() where T : class, IApplyAbleSettings;
/// <summary>
/// 获取所有设置数据的集合
/// </summary>
/// <returns>包含所有设置数据的可枚举集合</returns>
IEnumerable<IResettable> AllData();
/// <summary>
/// 获取所有可应用设置的集合
/// </summary>
/// <returns>包含所有可应用设置的可枚举集合</returns>
IEnumerable<IApplyAbleSettings> AllApplicators();
/// <summary>
/// 注册可应用设置(必须手动注册)
/// </summary>
/// <typeparam name="T">可应用设置的类型必须继承自class和IApplyAbleSettings</typeparam>
/// <param name="applicator">要注册的可应用设置实例</param>
/// <returns>返回当前设置模型实例,支持链式调用</returns>
ISettingsModel RegisterApplicator<T>(T applicator) where T : class, IApplyAbleSettings;
/// <summary>
/// 注册设置迁移器
/// </summary>
/// <param name="migration">要注册的设置迁移实例</param>
/// <returns>返回当前设置模型实例,支持链式调用</returns>
ISettingsModel RegisterMigration(ISettingsMigration migration);
/// <summary>
/// 异步初始化指定类型的设置
/// </summary>
/// <param name="settingTypes">要初始化的设置类型数组</param>
/// <returns>异步操作任务</returns>
Task InitializeAsync(params Type[] settingTypes);
/// <summary>
/// 重置指定类型的设置
/// </summary>
/// <typeparam name="T">要重置的设置类型必须实现IResettable接口并具有无参构造函数</typeparam>
void Reset<T>() where T : class, IResettable, new();
/// <summary>
/// 重置所有设置
/// </summary>
void ResetAll();
}