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- 在SettingsModel中添加Reset<T>()和ResetAll()方法 - 在SettingsSystem中添加异步Reset<T>()和ResetAll()方法 - 扩展ISettingsModel和ISettingsSystem接口以支持重置操作 - 重构GodotAudioSettings、GodotGraphicsSettings和GodotLocalizationSettings类 - 将直接依赖设置对象改为依赖ISettingsModel接口 - 实现IResettable接口以支持设置重置功能 - [release ci]
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using GFramework.Game.Abstractions.setting;
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using GFramework.Game.Abstractions.setting.data;
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using Godot;
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namespace GFramework.Godot.setting;
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/// <summary>
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/// Godot图形设置应用器
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/// </summary>
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/// <param name="model">设置模型接口</param>
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public class GodotGraphicsSettings(ISettingsModel model) : IPersistentApplyAbleSettings
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{
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/// <summary>
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/// 应用图形设置到Godot引擎
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/// </summary>
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/// <returns>异步任务</returns>
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public async Task Apply()
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{
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var settings = model.GetData<GraphicsSettings>();
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// 创建分辨率向量
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var size = new Vector2I(settings.ResolutionWidth, settings.ResolutionHeight);
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// 设置窗口边框状态
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DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, settings.Fullscreen);
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// 设置窗口模式(全屏或窗口化)
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DisplayServer.WindowSetMode(
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settings.Fullscreen
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? DisplayServer.WindowMode.ExclusiveFullscreen
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: DisplayServer.WindowMode.Windowed
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);
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// 非全屏模式下设置窗口大小和居中位置
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if (!settings.Fullscreen)
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{
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DisplayServer.WindowSetSize(size);
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var screen = DisplayServer.GetPrimaryScreen();
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var screenSize = DisplayServer.ScreenGetSize(screen);
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var pos = (screenSize - size) / 2;
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DisplayServer.WindowSetPosition(pos);
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}
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await Task.CompletedTask;
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}
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/// <summary>
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/// 重置图形设置
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/// </summary>
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public void Reset() => model.GetData<GraphicsSettings>().Reset();
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} |