GFramework/GFramework.Core/Rule/ContextAwareBase.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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using GFramework.Core.Abstractions.Architecture;
using GFramework.Core.Abstractions.Rule;
using GFramework.Core.Architectures;
namespace GFramework.Core.Rule;
/// <summary>
/// 上下文感知基类实现了IContextAware接口为需要感知架构上下文的类提供基础实现
/// </summary>
public abstract class ContextAwareBase : IContextAware
{
/// <summary>
/// 获取当前实例的架构上下文
/// </summary>
protected IArchitectureContext? Context { get; set; }
/// <summary>
/// 设置架构上下文的实现方法,由框架调用
/// </summary>
/// <param name="context">要设置的架构上下文实例</param>
void IContextAware.SetContext(IArchitectureContext context)
{
Context = context;
OnContextReady();
}
/// <summary>
/// 获取架构上下文
/// </summary>
/// <returns>当前架构上下文对象</returns>
IArchitectureContext IContextAware.GetContext()
{
Context ??= GameContext.GetFirstArchitectureContext();
return Context;
}
/// <summary>
/// 当上下文准备就绪时调用的虚方法,子类可以重写此方法来执行上下文相关的初始化逻辑
/// </summary>
protected virtual void OnContextReady()
{
}
}