GFramework/.agents/skills/_shared/module-config.sh
gewuyou 1239fb4651 refactor(skills): 统一文档刷新技能入口
- 新增 gframework-doc-refresh 统一技能入口,并补齐模块扫描、证据顺序、模板与校验脚本

- 更新共享文档规范与模块映射,收口源码模块到 README、docs 和 ai-libs 的固定关联

- 删除旧 vitepress-* 公开技能定义,避免继续以文档类型拆分入口

- 同步 documentation-governance-and-refresh 的恢复点、风险和下一步
2026-04-22 09:13:22 +08:00

257 lines
7.9 KiB
Bash

#!/bin/bash
# 共享的模块配置
# 机器可读映射以 .agents/skills/_shared/module-map.json 为准。
normalize_module() {
local INPUT
INPUT="$(echo "$1" | tr '[:upper:]' '[:lower:]' | tr ' ' '-' | tr '_' '-')"
case "$INPUT" in
core|core-runtime|runtime-core|core-module)
echo "Core"
;;
core.abstractions|core-abstractions)
echo "Core.Abstractions"
;;
core.sourcegenerators|core-source-generators|core-sourcegenerators)
echo "Core.SourceGenerators"
;;
core.sourcegenerators.abstractions|core-source-generators-abstractions)
echo "Core.SourceGenerators.Abstractions"
;;
game|game-runtime|runtime-game|game-module)
echo "Game"
;;
game.abstractions|game-abstractions)
echo "Game.Abstractions"
;;
game.sourcegenerators|game-source-generators)
echo "Game.SourceGenerators"
;;
godot|godot-runtime|runtime-godot|godot-module)
echo "Godot"
;;
godot.sourcegenerators|godot-source-generators|godot-generators)
echo "Godot.SourceGenerators"
;;
godot.sourcegenerators.abstractions|godot-source-generators-abstractions)
echo "Godot.SourceGenerators.Abstractions"
;;
cqrs|mediator|cqrs-module)
echo "Cqrs"
;;
cqrs.abstractions|cqrs-abstractions)
echo "Cqrs.Abstractions"
;;
cqrs.sourcegenerators|cqrs-source-generators)
echo "Cqrs.SourceGenerators"
;;
ecs|ecs.arch|ecs-arch)
echo "Ecs.Arch"
;;
ecs.arch.abstractions|ecs-arch-abstractions)
echo "Ecs.Arch.Abstractions"
;;
sourcegenerators.common|source-generators-common)
echo "SourceGenerators.Common"
;;
*)
return 1
;;
esac
}
get_all_modules() {
cat <<'EOF'
Core
Core.Abstractions
Core.SourceGenerators
Core.SourceGenerators.Abstractions
Game
Game.Abstractions
Game.SourceGenerators
Godot
Godot.SourceGenerators
Godot.SourceGenerators.Abstractions
Cqrs
Cqrs.Abstractions
Cqrs.SourceGenerators
Ecs.Arch
Ecs.Arch.Abstractions
SourceGenerators.Common
EOF
}
is_valid_module() {
normalize_module "$1" >/dev/null 2>&1
}
get_source_dirs() {
local MODULE
MODULE="$(normalize_module "$1")" || return 1
case "$MODULE" in
Core)
echo "GFramework.Core"
;;
Core.Abstractions)
echo "GFramework.Core.Abstractions"
;;
Core.SourceGenerators)
echo "GFramework.Core.SourceGenerators"
;;
Core.SourceGenerators.Abstractions)
echo "GFramework.Core.SourceGenerators.Abstractions"
;;
Game)
echo "GFramework.Game"
;;
Game.Abstractions)
echo "GFramework.Game.Abstractions"
;;
Game.SourceGenerators)
echo "GFramework.Game.SourceGenerators"
;;
Godot)
echo "GFramework.Godot"
;;
Godot.SourceGenerators)
echo "GFramework.Godot.SourceGenerators"
;;
Godot.SourceGenerators.Abstractions)
echo "GFramework.Godot.SourceGenerators.Abstractions"
;;
Cqrs)
echo "GFramework.Cqrs"
;;
Cqrs.Abstractions)
echo "GFramework.Cqrs.Abstractions"
;;
Cqrs.SourceGenerators)
echo "GFramework.Cqrs.SourceGenerators"
;;
Ecs.Arch)
echo "GFramework.Ecs.Arch"
;;
Ecs.Arch.Abstractions)
echo "GFramework.Ecs.Arch.Abstractions"
;;
SourceGenerators.Common)
echo "GFramework.SourceGenerators.Common"
;;
esac
}
get_test_projects() {
local MODULE
MODULE="$(normalize_module "$1")" || return 1
case "$MODULE" in
Core|Core.Abstractions)
echo "GFramework.Core.Tests/GFramework.Core.Tests.csproj"
;;
Core.SourceGenerators|Core.SourceGenerators.Abstractions|Game.SourceGenerators|Cqrs.SourceGenerators|SourceGenerators.Common)
echo "GFramework.SourceGenerators.Tests/GFramework.SourceGenerators.Tests.csproj"
;;
Game|Game.Abstractions)
echo "GFramework.Game.Tests/GFramework.Game.Tests.csproj"
;;
Godot)
echo "GFramework.Godot.Tests/GFramework.Godot.Tests.csproj"
;;
Godot.SourceGenerators|Godot.SourceGenerators.Abstractions)
echo "GFramework.Godot.SourceGenerators.Tests/GFramework.Godot.SourceGenerators.Tests.csproj"
;;
Cqrs|Cqrs.Abstractions)
echo "GFramework.Cqrs.Tests/GFramework.Cqrs.Tests.csproj"
;;
Ecs.Arch|Ecs.Arch.Abstractions)
echo "GFramework.Ecs.Arch.Tests/GFramework.Ecs.Arch.Tests.csproj"
;;
esac
}
get_readme_paths() {
local MODULE
MODULE="$(normalize_module "$1")" || return 1
case "$MODULE" in
Core)
echo "GFramework.Core/README.md"
;;
Core.Abstractions)
echo "GFramework.Core.Abstractions/README.md"
;;
Core.SourceGenerators)
echo "GFramework.Core.SourceGenerators/README.md"
;;
Game)
echo "GFramework.Game/README.md"
;;
Game.Abstractions)
echo "GFramework.Game.Abstractions/README.md"
;;
Game.SourceGenerators)
echo "GFramework.Game.SourceGenerators/README.md"
;;
Godot)
echo "GFramework.Godot/README.md"
;;
Godot.SourceGenerators)
echo "GFramework.Godot.SourceGenerators/README.md"
;;
Cqrs)
echo "GFramework.Cqrs/README.md"
;;
Cqrs.Abstractions)
echo "GFramework.Cqrs.Abstractions/README.md"
;;
Cqrs.SourceGenerators)
echo "GFramework.Cqrs.SourceGenerators/README.md"
;;
Ecs.Arch)
echo "GFramework.Ecs.Arch/README.md"
;;
esac
}
infer_module_from_namespace() {
local NAMESPACE="$1"
if [[ "$NAMESPACE" == GFramework.Core.SourceGenerators.Abstractions* ]]; then
echo "Core.SourceGenerators.Abstractions"
elif [[ "$NAMESPACE" == GFramework.Core.SourceGenerators* ]]; then
echo "Core.SourceGenerators"
elif [[ "$NAMESPACE" == GFramework.Core.Abstractions* ]]; then
echo "Core.Abstractions"
elif [[ "$NAMESPACE" == GFramework.Core* ]]; then
echo "Core"
elif [[ "$NAMESPACE" == GFramework.Game.SourceGenerators* ]]; then
echo "Game.SourceGenerators"
elif [[ "$NAMESPACE" == GFramework.Game.Abstractions* ]]; then
echo "Game.Abstractions"
elif [[ "$NAMESPACE" == GFramework.Game* ]]; then
echo "Game"
elif [[ "$NAMESPACE" == GFramework.Godot.SourceGenerators.Abstractions* ]]; then
echo "Godot.SourceGenerators.Abstractions"
elif [[ "$NAMESPACE" == GFramework.Godot.SourceGenerators* ]]; then
echo "Godot.SourceGenerators"
elif [[ "$NAMESPACE" == GFramework.Godot* ]]; then
echo "Godot"
elif [[ "$NAMESPACE" == GFramework.Cqrs.SourceGenerators* ]]; then
echo "Cqrs.SourceGenerators"
elif [[ "$NAMESPACE" == GFramework.Cqrs.Abstractions* ]]; then
echo "Cqrs.Abstractions"
elif [[ "$NAMESPACE" == GFramework.Cqrs* ]]; then
echo "Cqrs"
elif [[ "$NAMESPACE" == GFramework.Ecs.Arch.Abstractions* ]]; then
echo "Ecs.Arch.Abstractions"
elif [[ "$NAMESPACE" == GFramework.Ecs.Arch* ]]; then
echo "Ecs.Arch"
elif [[ "$NAMESPACE" == GFramework.SourceGenerators.Common* ]]; then
echo "SourceGenerators.Common"
else
return 1
fi
}