GeWuYou eec50ab45b feat(events): 添加事件上下文支持和线程安全改进
- 在EventBus中添加RegisterWithContext方法支持事件上下文
- 实现EventContext<T>类包装事件数据并提供处理控制
- 在PriorityEvent中添加上下文事件处理器和相关管理逻辑
- 改进事件触发机制支持普通和上下文处理器混合使用
- 优化MicrosoftDiContainer的线程安全性和并发访问
- 修复SpanExtensions中TryParseValue的返回值类型问题
- 添加全面的单元测试覆盖新功能和边界情况
2026-02-25 21:39:53 +08:00

104 lines
3.7 KiB
C#

using GFramework.Core.Abstractions.events;
namespace GFramework.Core.events;
/// <summary>
/// 类型事件系统,提供基于类型的事件发送、注册和注销功能
/// </summary>
public class EventBus : IEventBus
{
private readonly EasyEvents _mEvents = new();
private readonly EasyEvents _mPriorityEvents = new();
/// <summary>
/// 发送事件,自动创建事件实例
/// </summary>
/// <typeparam name="T">事件类型,必须具有无参构造函数</typeparam>
public void Send<T>() where T : new()
{
_mEvents
.GetOrAddEvent<Event<T>>()
.Trigger(new T());
}
/// <summary>
/// 发送指定的事件实例
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="e">事件实例</param>
public void Send<T>(T e)
{
_mEvents
.GetOrAddEvent<Event<T>>()
.Trigger(e);
}
/// <summary>
/// 发送指定的事件实例,并指定传播模式
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="e">事件实例</param>
/// <param name="propagation">事件传播模式</param>
public void Send<T>(T e, EventPropagation propagation)
{
_mPriorityEvents
.GetOrAddEvent<PriorityEvent<T>>()
.Trigger(e, propagation);
}
/// <summary>
/// 注册事件监听器
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">事件处理回调函数</param>
/// <returns>反注册接口,用于注销事件监听</returns>
public IUnRegister Register<T>(Action<T> onEvent)
{
return _mEvents.GetOrAddEvent<Event<T>>().Register(onEvent);
}
/// <summary>
/// 注册事件监听器,并指定优先级
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">事件处理回调函数</param>
/// <param name="priority">优先级,数值越大优先级越高</param>
/// <returns>反注册接口,用于注销事件监听</returns>
public IUnRegister Register<T>(Action<T> onEvent, int priority)
{
return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().Register(onEvent, priority);
}
/// <summary>
/// 注销事件监听器
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">要注销的事件处理回调函数</param>
public void UnRegister<T>(Action<T> onEvent)
{
_mEvents.GetEvent<Event<T>>().UnRegister(onEvent);
}
/// <summary>
/// 注册上下文事件监听器,默认优先级为 0
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">事件处理回调函数,接收 EventContext 参数</param>
/// <returns>反注册接口,用于注销事件监听</returns>
public IUnRegister RegisterWithContext<T>(Action<EventContext<T>> onEvent)
{
return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().RegisterWithContext(onEvent);
}
/// <summary>
/// 注册上下文事件监听器,并指定优先级
/// </summary>
/// <typeparam name="T">事件类型</typeparam>
/// <param name="onEvent">事件处理回调函数,接收 EventContext 参数</param>
/// <param name="priority">优先级,数值越大优先级越高</param>
/// <returns>反注册接口,用于注销事件监听</returns>
public IUnRegister RegisterWithContext<T>(Action<EventContext<T>> onEvent, int priority)
{
return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().RegisterWithContext(onEvent, priority);
}
}