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https://github.com/GeWuYou/GFramework.git
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- 新增 Godot 场景行为基类和具体实现(Node2D、Node3D、Control、通用场景行为) - 添加场景行为工厂类,支持根据节点类型自动创建合适的行为实例 - 实现 Godot 场景工厂类,用于创建场景实例并集成场景注册表 - 添加 Godot 路径扩展方法,支持判断用户数据路径和资源路径 - 优化数据仓库和设置事件类的初始化方法,添加 XML 文档注释 - 修改场景切换管道中的日志记录逻辑,避免空引用异常 - 更新 Godot 日志记录器和日志工厂的文档注释 - 为设置相关类添加数据对象和类型属性的文档说明 - 移除加载进度处理器类,精简场景切换流程
252 lines
7.7 KiB
C#
252 lines
7.7 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.serializer;
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using GFramework.Core.Abstractions.storage;
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using GFramework.Core.extensions;
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using GFramework.Core.utility;
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using GFramework.Game.Abstractions.data;
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using GFramework.Game.Abstractions.data.events;
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namespace GFramework.Game.data;
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/// <summary>
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/// 使用单一文件存储所有设置数据的仓库实现
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/// </summary>
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public class UnifiedSettingsDataRepository(
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IStorage? storage,
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IRuntimeTypeSerializer? serializer,
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DataRepositoryOptions? options = null,
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string fileName = "settings.json")
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: AbstractContextUtility, ISettingsDataRepository
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{
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private readonly SemaphoreSlim _lock = new(1, 1);
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private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions();
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private readonly Dictionary<string, Type> _typeRegistry = new();
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private UnifiedSettingsFile? _file;
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private bool _loaded;
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private IRuntimeTypeSerializer? _serializer = serializer;
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private IStorage? _storage = storage;
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private IStorage Storage =>
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_storage ?? throw new InvalidOperationException("IStorage not initialized.");
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private IRuntimeTypeSerializer Serializer =>
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_serializer ?? throw new InvalidOperationException("ISerializer not initialized.");
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private UnifiedSettingsFile File =>
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_file ?? throw new InvalidOperationException("UnifiedSettingsFile not set.");
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private string UnifiedKey => GetUnifiedKey();
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// =========================
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// IDataRepository
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// =========================
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/// <summary>
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/// 异步加载指定位置的数据
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/// </summary>
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/// <typeparam name="T">数据类型,必须继承自IData接口</typeparam>
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/// <param name="location">数据位置信息</param>
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/// <returns>加载的数据对象</returns>
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public async Task<T> LoadAsync<T>(IDataLocation location)
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where T : class, IData, new()
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{
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await EnsureLoadedAsync();
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var key = location.Key;
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var result = _file!.Sections.TryGetValue(key, out var raw) ? Serializer.Deserialize<T>(raw) : new T();
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if (_options.EnableEvents)
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this.SendEvent(new DataLoadedEvent<IData>(result));
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return result;
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}
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/// <summary>
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/// 异步保存数据到指定位置
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/// </summary>
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/// <typeparam name="T">数据类型,必须继承自IData接口</typeparam>
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/// <param name="location">数据位置信息</param>
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/// <param name="data">要保存的数据对象</param>
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/// <returns>异步操作任务</returns>
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public async Task SaveAsync<T>(IDataLocation location, T data)
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where T : class, IData
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{
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await _lock.WaitAsync();
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try
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{
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await EnsureLoadedAsync();
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var key = location.Key;
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var serialized = Serializer.Serialize(data);
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_file!.Sections[key] = serialized;
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await Storage.WriteAsync(UnifiedKey, _file);
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if (_options.EnableEvents)
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this.SendEvent(new DataSavedEvent<T>(data));
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}
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finally
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{
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_lock.Release();
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}
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}
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/// <summary>
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/// 检查指定位置的数据是否存在
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/// </summary>
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/// <param name="location">数据位置信息</param>
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/// <returns>如果数据存在则返回true,否则返回false</returns>
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public async Task<bool> ExistsAsync(IDataLocation location)
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{
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await EnsureLoadedAsync();
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return File.Sections.ContainsKey(location.Key);
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}
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/// <summary>
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/// 删除指定位置的数据
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/// </summary>
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/// <param name="location">数据位置信息</param>
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/// <returns>异步操作任务</returns>
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public async Task DeleteAsync(IDataLocation location)
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{
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await EnsureLoadedAsync();
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if (File.Sections.Remove(location.Key))
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{
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await SaveUnifiedFileAsync();
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if (_options.EnableEvents)
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this.SendEvent(new DataDeletedEvent(location));
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}
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}
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/// <summary>
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/// 批量保存多个数据项到存储
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/// </summary>
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/// <param name="dataList">包含数据位置和数据对象的枚举集合</param>
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/// <returns>异步操作任务</returns>
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public async Task SaveAllAsync(
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IEnumerable<(IDataLocation location, IData data)> dataList)
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{
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await EnsureLoadedAsync();
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var valueTuples = dataList.ToList();
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foreach (var (location, data) in valueTuples)
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{
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var serialized = Serializer.Serialize(data);
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File.Sections[location.Key] = serialized;
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}
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await SaveUnifiedFileAsync();
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if (_options.EnableEvents)
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this.SendEvent(new DataBatchSavedEvent(valueTuples.ToList()));
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}
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/// <summary>
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/// 加载所有存储的数据项
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/// </summary>
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/// <returns>包含所有数据项的字典,键为数据位置键,值为数据对象</returns>
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public async Task<IDictionary<string, IData>> LoadAllAsync()
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{
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await EnsureLoadedAsync();
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var result = new Dictionary<string, IData>();
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foreach (var (key, raw) in File.Sections)
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{
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if (!_typeRegistry.TryGetValue(key, out var type))
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continue;
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var data = (IData)Serializer.Deserialize(raw, type);
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result[key] = data;
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}
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return result;
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}
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/// <summary>
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/// 注册数据类型到类型注册表中
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/// </summary>
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/// <param name="location">数据位置信息,用于获取键值</param>
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/// <param name="type">数据类型</param>
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public void RegisterDataType(IDataLocation location, Type type)
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{
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_typeRegistry[location.Key] = type;
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}
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/// <summary>
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/// 初始化
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/// </summary>
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protected override void OnInit()
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{
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_storage ??= this.GetUtility<IStorage>()!;
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_serializer ??= this.GetUtility<IRuntimeTypeSerializer>()!;
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}
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// =========================
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// Internals
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// =========================
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/// <summary>
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/// 确保数据已从存储中加载到缓存
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/// </summary>
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private async Task EnsureLoadedAsync()
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{
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if (_loaded) return;
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await _lock.WaitAsync();
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try
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{
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if (_loaded) return;
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var key = UnifiedKey;
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if (await Storage.ExistsAsync(key))
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_file = await Storage.ReadAsync<UnifiedSettingsFile>(key);
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else
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_file = new UnifiedSettingsFile { Version = 1 };
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_loaded = true;
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}
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finally
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{
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_lock.Release();
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}
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}
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/// <summary>
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/// 将缓存中的所有数据保存到统一文件
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/// </summary>
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private async Task SaveUnifiedFileAsync()
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{
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await _lock.WaitAsync();
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try
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{
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await Storage.WriteAsync(UnifiedKey, _file);
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}
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finally
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{
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_lock.Release();
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}
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}
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/// <summary>
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/// 获取统一文件的存储键名
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/// </summary>
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/// <returns>完整的存储键名</returns>
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protected virtual string GetUnifiedKey()
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{
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return string.IsNullOrEmpty(_options.BasePath) ? fileName : $"{_options.BasePath}/{fileName}";
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}
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} |