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- 将IGodotAssetRegistry重命名为IGodotUiRegistry - 将GodotAssetRegistry重命名为GodotUiRegistry - 更新GodotUiFactory中的依赖注入类型 - 为IGodotSceneRegistry接口添加详细的XML文档注释 - 移除GodotUiFactory中不必要的Godot命名空间引用
9 lines
268 B
C#
9 lines
268 B
C#
using GFramework.Game.Abstractions.ui;
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using Godot;
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namespace GFramework.Godot.scene;
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/// <summary>
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/// Godot场景注册表接口,用于管理PackedScene资源的注册和访问
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/// </summary>
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public interface IGodotSceneRegistry : IAssetRegistry<PackedScene>; |