mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-23 03:04:29 +08:00
- 在销毁时添加当前状态退出和所有状态清理逻辑 - 向IStateMachine接口添加状态检查、获取、历史记录等新方法 - 实现线程安全的状态机,添加锁保护并发访问 - 添加状态历史记录功能,支持最大历史数量限制 - 实现GoBack状态回退功能和状态转换验证 - 添加状态切换前后的回调方法 - 在注销状态时从历史记录中移除相关引用 - 添加Unregister方法中的状态转换验证逻辑
96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using GFramework.Core.Abstractions.architecture;
|
||
using GFramework.Core.Abstractions.enums;
|
||
using GFramework.Core.Abstractions.rule;
|
||
using GFramework.Core.Abstractions.state;
|
||
using GFramework.Core.Abstractions.system;
|
||
using GFramework.Core.extensions;
|
||
|
||
namespace GFramework.Core.state;
|
||
|
||
/// <summary>
|
||
/// 上下文感知状态机,继承自StateMachine并实现ISystem接口
|
||
/// 该状态机能够感知架构上下文,并在状态切换时发送状态变更事件
|
||
/// </summary>
|
||
public class ContextAwareStateMachine : StateMachine, ISystem
|
||
{
|
||
/// <summary>
|
||
/// 架构上下文对象,用于提供系统运行所需的上下文信息
|
||
/// </summary>
|
||
protected IArchitectureContext Context = null!;
|
||
|
||
/// <summary>
|
||
/// 设置架构上下文的方法
|
||
/// </summary>
|
||
/// <param name="context">要设置的架构上下文对象</param>
|
||
public void SetContext(IArchitectureContext context)
|
||
{
|
||
Context = context;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取当前架构上下文的方法
|
||
/// </summary>
|
||
/// <returns>当前的架构上下文对象</returns>
|
||
public IArchitectureContext GetContext()
|
||
{
|
||
return Context;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 处理架构生命周期阶段的方法
|
||
/// </summary>
|
||
/// <param name="phase">当前所处的架构生命周期阶段</param>
|
||
public virtual void OnArchitecturePhase(ArchitecturePhase phase)
|
||
{
|
||
}
|
||
|
||
/// <summary>
|
||
/// 初始化方法,在系统启动时调用
|
||
/// 遍历所有状态实例,为实现了IContextAware接口的状态设置上下文
|
||
/// </summary>
|
||
public virtual void Init()
|
||
{
|
||
foreach (var state in States.Values.OfType<IContextAware>())
|
||
{
|
||
state.SetContext(Context);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 销毁方法,在系统关闭时调用
|
||
/// </summary>
|
||
public virtual void Destroy()
|
||
{
|
||
// 退出当前状态
|
||
if (Current != null)
|
||
{
|
||
Current.OnExit(null);
|
||
Current = null;
|
||
}
|
||
|
||
// 清理所有状态
|
||
foreach (var state in States.Values.OfType<IDisposable>())
|
||
{
|
||
state.Dispose();
|
||
}
|
||
|
||
States.Clear();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 内部状态切换方法,重写基类方法以添加状态变更事件通知功能
|
||
/// </summary>
|
||
/// <param name="next">要切换到的下一个状态</param>
|
||
protected override void ChangeInternal(IState next)
|
||
{
|
||
var old = Current;
|
||
base.ChangeInternal(next);
|
||
|
||
// 发送状态变更事件,通知监听者状态已发生改变
|
||
this.SendEvent(new StateChangedEvent
|
||
{
|
||
OldState = old,
|
||
NewState = Current
|
||
});
|
||
}
|
||
} |