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- 修改SignalBuilder构造函数参数类型从Node为GodotObject - 修改SignalBuilder.End()方法返回类型从Node为GodotObject - 修改SignalFluentExtensions.Signal扩展方法参数名和类型从Node为GodotObject - 更新XML文档注释中的参数描述
20 lines
596 B
C#
20 lines
596 B
C#
using Godot;
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namespace GFramework.Godot.extensions.signal;
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/// <summary>
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/// 为Godot Node节点提供信号相关的流畅API扩展方法
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/// </summary>
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public static class SignalFluentExtensions
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{
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/// <summary>
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/// 为指定节点创建信号构建器
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/// </summary>
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/// <param name="object">要创建信号构建器的Godot对象</param>
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/// <param name="signal">信号名称</param>
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/// <returns>信号构建器实例</returns>
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public static SignalBuilder Signal(
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this GodotObject @object,
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StringName signal)
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=> new(@object, signal);
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} |