GFramework/GFramework.Godot/extensions/signal/SignalFluentExtensions.cs
GwWuYou 2bc5a08d74 refactor(signal): 将SignalBuilder的参数类型从Node改为GodotObject
- 修改SignalBuilder构造函数参数类型从Node为GodotObject
- 修改SignalBuilder.End()方法返回类型从Node为GodotObject
- 修改SignalFluentExtensions.Signal扩展方法参数名和类型从Node为GodotObject
- 更新XML文档注释中的参数描述
2026-01-02 21:14:36 +08:00

20 lines
596 B
C#

using Godot;
namespace GFramework.Godot.extensions.signal;
/// <summary>
/// 为Godot Node节点提供信号相关的流畅API扩展方法
/// </summary>
public static class SignalFluentExtensions
{
/// <summary>
/// 为指定节点创建信号构建器
/// </summary>
/// <param name="object">要创建信号构建器的Godot对象</param>
/// <param name="signal">信号名称</param>
/// <returns>信号构建器实例</returns>
public static SignalBuilder Signal(
this GodotObject @object,
StringName signal)
=> new(@object, signal);
}