GeWuYou 19c0830a7d feat(serializer): 添加运行时类型序列化器接口并重构序列化模块
- 新增 IRuntimeTypeSerializer 接口支持运行时类型序列化
- 将序列化器接口从 Game 模块迁移到 Core 模块
- 更新 JsonSerializer 的命名空间引用
- 为 Godot 音频和图形设置类添加持久化应用接口实现
- 重构设置模型的初始化和去重逻辑
- 移除批量加载所有设置的功能
- 优化设置应用过程为异步执行
- 在存储接口中添加异步删除方法
- 为各种存储实现添加异步删除功能
- 为 Godot 文件存储添加标准文件系统路径删除支持
- 删除废弃的设置数据基类实现
2026-01-27 21:58:30 +08:00

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using System.Collections.Concurrent;
using System.IO;
using System.Text;
using GFramework.Core.Abstractions.serializer;
using GFramework.Game.Abstractions.storage;
namespace GFramework.Game.storage;
/// <summary>
/// 基于文件系统的存储实现实现了IFileStorage接口支持按key细粒度锁保证线程安全
/// </summary>
public sealed class FileStorage : IFileStorage
{
private readonly string _extension;
// 每个key对应的锁对象
private readonly ConcurrentDictionary<string, object> _keyLocks = new();
private readonly string _rootPath;
private readonly ISerializer _serializer;
/// <summary>
/// 初始化FileStorage实例
/// </summary>
/// <param name="rootPath">存储根目录路径</param>
/// <param name="serializer">序列化器实例</param>
/// <param name="extension">存储文件的扩展名</param>
public FileStorage(string rootPath, ISerializer serializer, string extension = ".dat")
{
_rootPath = rootPath;
_serializer = serializer;
_extension = extension;
Directory.CreateDirectory(_rootPath);
}
/// <summary>
/// 清理文件段字符串,将其中的无效文件名字符替换为下划线
/// </summary>
/// <param name="segment">需要清理的文件段字符串</param>
/// <returns>清理后的字符串,其中所有无效文件名字符都被替换为下划线</returns>
private static string SanitizeSegment(string segment)
{
return Path.GetInvalidFileNameChars().Aggregate(segment, (current, c) => current.Replace(c, '_'));
}
#region Helpers
/// <summary>
/// 将存储键转换为文件路径
/// </summary>
/// <param name="key">存储键</param>
/// <returns>对应的文件路径</returns>
private string ToPath(string key)
{
if (string.IsNullOrWhiteSpace(key))
throw new ArgumentException("Storage key cannot be empty", nameof(key));
// 统一分隔符
key = key.Replace('\\', '/');
// 防止路径逃逸
if (key.Contains(".."))
throw new ArgumentException("Storage key cannot contain '..'", nameof(key));
var segments = key
.Split('/', StringSplitOptions.RemoveEmptyEntries)
.Select(SanitizeSegment)
.ToArray();
if (segments.Length == 0)
throw new ArgumentException("Invalid storage key", nameof(key));
// 目录部分
var dirSegments = segments[..^1];
var fileName = segments[^1] + _extension;
var dirPath = dirSegments.Length == 0
? _rootPath
: Path.Combine(_rootPath, Path.Combine(dirSegments));
Directory.CreateDirectory(dirPath);
return Path.Combine(dirPath, fileName);
}
#endregion
#region Delete
/// <summary>
/// 删除指定键的存储项
/// </summary>
/// <param name="key">存储键</param>
public void Delete(string key)
{
var path = ToPath(key);
var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
lock (keyLock)
{
if (File.Exists(path))
File.Delete(path);
}
}
public Task DeleteAsync(string key)
{
return Task.Run(() => Delete(key));
}
#endregion
#region Exists
/// <summary>
/// 检查指定键的存储项是否存在
/// </summary>
/// <param name="key">存储键</param>
/// <returns>如果存储项存在则返回true否则返回false</returns>
public bool Exists(string key)
{
var path = ToPath(key);
var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
lock (keyLock)
{
return File.Exists(path);
}
}
/// <summary>
/// 异步检查指定键的存储项是否存在
/// </summary>
/// <param name="key">存储键</param>
/// <returns>如果存储项存在则返回true否则返回false</returns>
public Task<bool> ExistsAsync(string key)
{
return Task.FromResult(Exists(key));
}
#endregion
#region Read
/// <summary>
/// 读取指定键的存储项
/// </summary>
/// <typeparam name="T">要反序列化的类型</typeparam>
/// <param name="key">存储键</param>
/// <returns>反序列化后的对象</returns>
/// <exception cref="FileNotFoundException">当存储键不存在时抛出</exception>
public T Read<T>(string key)
{
var path = ToPath(key);
var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
lock (keyLock)
{
if (!File.Exists(path))
throw new FileNotFoundException($"Storage key not found: {key}", path);
var content = File.ReadAllText(path, Encoding.UTF8);
return _serializer.Deserialize<T>(content);
}
}
/// <summary>
/// 读取指定键的存储项,如果不存在则返回默认值
/// </summary>
/// <typeparam name="T">要反序列化的类型</typeparam>
/// <param name="key">存储键</param>
/// <param name="defaultValue">当存储键不存在时返回的默认值</param>
/// <returns>反序列化后的对象或默认值</returns>
public T Read<T>(string key, T defaultValue)
{
var path = ToPath(key);
var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
lock (keyLock)
{
if (!File.Exists(path))
return defaultValue;
var content = File.ReadAllText(path, Encoding.UTF8);
return _serializer.Deserialize<T>(content);
}
}
/// <summary>
/// 异步读取指定键的存储项
/// </summary>
/// <typeparam name="T">要反序列化的类型</typeparam>
/// <param name="key">存储键</param>
/// <returns>反序列化后的对象</returns>
/// <exception cref="FileNotFoundException">当存储键不存在时抛出</exception>
public async Task<T> ReadAsync<T>(string key)
{
var path = ToPath(key);
var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
// 异步操作依然使用lock保护文件读写
lock (keyLock)
{
if (!File.Exists(path))
throw new FileNotFoundException($"Storage key not found: {key}", path);
}
// 读取文件内容可以使用异步IO但要注意锁范围
string content;
using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
using (var sr = new StreamReader(fs, Encoding.UTF8))
{
content = await sr.ReadToEndAsync();
}
return _serializer.Deserialize<T>(content);
}
#endregion
#region Write
/// <summary>
/// 写入指定键的存储项
/// </summary>
/// <typeparam name="T">要序列化的对象类型</typeparam>
/// <param name="key">存储键</param>
/// <param name="value">要存储的对象</param>
public void Write<T>(string key, T value)
{
var path = ToPath(key);
var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
var content = _serializer.Serialize(value);
lock (keyLock)
{
File.WriteAllText(path, content, Encoding.UTF8);
}
}
/// <summary>
/// 异步写入指定键的存储项
/// </summary>
/// <typeparam name="T">要序列化的对象类型</typeparam>
/// <param name="key">存储键</param>
/// <param name="value">要存储的对象</param>
/// <returns>表示异步操作的任务</returns>
public async Task WriteAsync<T>(string key, T value)
{
var path = ToPath(key);
var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
var content = _serializer.Serialize(value);
// 异步写也需要锁
lock (keyLock)
{
using var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None);
using var sw = new StreamWriter(fs, Encoding.UTF8);
sw.WriteAsync(content);
}
await Task.CompletedTask;
}
#endregion
}