GwWuYou 1a13809bae refactor(godot): 将Godot抽象接口移动到独立项目
- 将IGodotModule接口从GFramework.Godot移动到GFramework.Godot.Abstractions
- 将IResourceLoadSystem接口从GFramework.Godot移动到GFramework.Godot.Abstractions
- 将IAudioManagerSystem接口从GFramework.Godot移动到GFramework.Godot.Abstractions
- 在相关系统类中添加对GFramework.Godot.Abstractions的引用
- 在解决方案文件中添加GFramework.Godot.Abstractions项目引用
- 创建Directory.Build.props和项目配置文件支持抽象层构建
2025-12-28 13:12:08 +08:00

25 lines
1.2 KiB
XML

<Project>
<!-- import parent: https://docs.microsoft.com/en-us/visualstudio/msbuild/customize-your-build -->
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
<EmbedUntrackedSources>true</EmbedUntrackedSources>
<!--
we use a higher version than supported by the target framework to have nullable types and other nice features
(a lot of features get polyfilled by Meziantou.Polyfill)
however we need to be careful with the available features!
-->
<LangVersion>preview</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Meziantou.Analyzer" Version="2.0.264">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
<PackageReference Include="Meziantou.Polyfill" Version="1.0.71">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>