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- 将IGodotModule接口从GFramework.Godot移动到GFramework.Godot.Abstractions - 将IResourceLoadSystem接口从GFramework.Godot移动到GFramework.Godot.Abstractions - 将IAudioManagerSystem接口从GFramework.Godot移动到GFramework.Godot.Abstractions - 在相关系统类中添加对GFramework.Godot.Abstractions的引用 - 在解决方案文件中添加GFramework.Godot.Abstractions项目引用 - 创建Directory.Build.props和项目配置文件支持抽象层构建
25 lines
1008 B
XML
25 lines
1008 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!--
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配置项目构建属性
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设置项目不可打包、生成文档文件,并包含特定的Polyfill
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-->
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<PropertyGroup>
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<IsPackable>false</IsPackable>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<MeziantouPolyfill_IncludedPolyfills>T:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute</MeziantouPolyfill_IncludedPolyfills>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Godot.SourceGenerators" Version="4.5.1" PrivateAssets="all"/>
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<PackageReference Include="GodotSharpEditor" Version="4.5.1" PrivateAssets="all"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
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</ItemGroup>
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<!-- 引入必要的命名空间 -->
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<ItemGroup>
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<Using Include="GFramework.Godot.Abstractions"/>
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</ItemGroup>
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</Project>
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