GFramework/GFramework.Godot.Abstractions/GFramework.Godot.Abstractions.csproj
GwWuYou 1a13809bae refactor(godot): 将Godot抽象接口移动到独立项目
- 将IGodotModule接口从GFramework.Godot移动到GFramework.Godot.Abstractions
- 将IResourceLoadSystem接口从GFramework.Godot移动到GFramework.Godot.Abstractions
- 将IAudioManagerSystem接口从GFramework.Godot移动到GFramework.Godot.Abstractions
- 在相关系统类中添加对GFramework.Godot.Abstractions的引用
- 在解决方案文件中添加GFramework.Godot.Abstractions项目引用
- 创建Directory.Build.props和项目配置文件支持抽象层构建
2025-12-28 13:12:08 +08:00

25 lines
1008 B
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<Project Sdk="Microsoft.NET.Sdk">
<!--
配置项目构建属性
设置项目不可打包、生成文档文件并包含特定的Polyfill
-->
<PropertyGroup>
<IsPackable>false</IsPackable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<MeziantouPolyfill_IncludedPolyfills>T:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute</MeziantouPolyfill_IncludedPolyfills>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Godot.SourceGenerators" Version="4.5.1" PrivateAssets="all"/>
<PackageReference Include="GodotSharpEditor" Version="4.5.1" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
</ItemGroup>
<!-- 引入必要的命名空间 -->
<ItemGroup>
<Using Include="GFramework.Godot.Abstractions"/>
</ItemGroup>
</Project>