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- 将IGodotModule接口从GFramework.Godot移动到GFramework.Godot.Abstractions - 将IResourceLoadSystem接口从GFramework.Godot移动到GFramework.Godot.Abstractions - 将IAudioManagerSystem接口从GFramework.Godot移动到GFramework.Godot.Abstractions - 在相关系统类中添加对GFramework.Godot.Abstractions的引用 - 在解决方案文件中添加GFramework.Godot.Abstractions项目引用 - 创建Directory.Build.props和项目配置文件支持抽象层构建
25 lines
688 B
C#
25 lines
688 B
C#
using GFramework.Core.Abstractions.architecture;
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namespace GFramework.Godot.Abstractions.architecture;
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/// <summary>
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/// Godot模块接口,定义了Godot引擎中模块的基本行为和属性
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/// </summary>
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public interface IGodotModule : IArchitectureModule
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{
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/// <summary>
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/// 获取模块关联的Godot节点
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/// </summary>
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Node Node { get; }
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/// <summary>
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/// 当模块被附加到架构时调用
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/// </summary>
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/// <param name="architecture">要附加到的架构实例</param>
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void OnAttach(Architecture architecture);
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/// <summary>
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/// 当模块从架构分离时调用
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/// </summary>
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void OnDetach();
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} |