mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 19:03:29 +08:00
- 移除原有的CanvasItemUiPageBehavior类 - 创建CanvasItemUiPageBehaviorBase抽象基类,统一管理生命周期逻辑 - 实现PageLayerUiPageBehavior处理页面层UI行为 - 实现OverlayLayerUiPageBehavior处理覆盖层UI行为 - 实现ModalLayerUiPageBehavior处理模态层UI行为 - 实现ToastLayerUiPageBehavior处理Toast层UI行为 - 实现TopmostLayerUiPageBehavior处理顶层UI行为 - 创建UiPageBehaviorFactory工厂类按层级创建对应的行为实例 - 添加Apache License 2.0版权声明到所有新文件
53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
// Copyright (c) 2026 GeWuYou
|
||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
// you may not use this file except in compliance with the License.
|
||
// You may obtain a copy of the License at
|
||
//
|
||
// http://www.apache.org/licenses/LICENSE-2.0
|
||
//
|
||
// Unless required by applicable law or agreed to in writing, software
|
||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
// See the License for the specific language governing permissions and
|
||
// limitations under the License.
|
||
|
||
using GFramework.Game.Abstractions.enums;
|
||
using Godot;
|
||
|
||
namespace GFramework.Godot.ui;
|
||
|
||
/// <summary>
|
||
/// 页面层 UI 行为类,用于实现栈式管理的页面行为。
|
||
/// 此类继承自 CanvasItemUiPageBehaviorBase,提供页面层级的 UI 控制逻辑。
|
||
/// 特性包括:不可重入、非模态、阻塞输入。
|
||
/// </summary>
|
||
/// <typeparam name="T">泛型参数,表示拥有此行为的 CanvasItem 类型。</typeparam>
|
||
/// <param name="owner">拥有此行为的 CanvasItem 实例。</param>
|
||
/// <param name="key">用于标识此行为的唯一键。</param>
|
||
public class PageLayerUiPageBehavior<T>(T owner, string key) : CanvasItemUiPageBehaviorBase<T>(owner, key)
|
||
where T : CanvasItem
|
||
{
|
||
/// <summary>
|
||
/// 获取当前 UI 行为所属的层级。
|
||
/// 返回值固定为 UiLayer.Page,表示页面层级。
|
||
/// </summary>
|
||
public override UiLayer Layer => UiLayer.Page;
|
||
|
||
/// <summary>
|
||
/// 指示当前 UI 行为是否可重入。
|
||
/// 返回值为 false,表示不可重入。
|
||
/// </summary>
|
||
public override bool IsReentrant => false;
|
||
|
||
/// <summary>
|
||
/// 指示当前 UI 行为是否为模态。
|
||
/// 返回值为 false,表示非模态。
|
||
/// </summary>
|
||
public override bool IsModal => false;
|
||
|
||
/// <summary>
|
||
/// 指示当前 UI 行为是否会阻塞输入。
|
||
/// 返回值为 true,表示会阻塞输入。
|
||
/// </summary>
|
||
public override bool BlocksInput => true;
|
||
} |