mirror of
https://github.com/GeWuYou/GFramework.git
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- 将 MovementSystem 从继承 EcsSystemBase 改为继承 ArchSystemAdapter - 更新 MovementSystem 的初始化和更新方法以适配 Arch 架构 - 移除测试代码中的 ECS 相关接口实现和抽象层 - 将测试用例从 GFramework ECS API 迁移到 Arch 原生 API - 更新 ECS 测试类以使用 Arch World 和实体操作方法 - 重构 ECS 模块初始化流程以支持 Arch 系统注册和管理
454 lines
14 KiB
C#
454 lines
14 KiB
C#
using GFramework.Core.Abstractions.architecture;
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using GFramework.Core.Abstractions.command;
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using GFramework.Core.Abstractions.environment;
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using GFramework.Core.Abstractions.events;
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using GFramework.Core.Abstractions.ioc;
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using GFramework.Core.Abstractions.model;
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using GFramework.Core.Abstractions.query;
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using GFramework.Core.Abstractions.system;
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using GFramework.Core.Abstractions.utility;
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using GFramework.Core.architecture;
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using GFramework.Core.command;
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using GFramework.Core.environment;
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using GFramework.Core.events;
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using GFramework.Core.ioc;
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using GFramework.Core.query;
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using Mediator;
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using NUnit.Framework;
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using ICommand = GFramework.Core.Abstractions.command.ICommand;
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namespace GFramework.Core.Tests.architecture;
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/// <summary>
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/// GameContext类的单元测试
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/// 测试内容包括:
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/// - ArchitectureReadOnlyDictionary在启动时为空
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/// - Bind方法添加上下文到字典
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/// - Bind重复类型时抛出异常
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/// - GetByType返回正确的上下文
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/// - GetByType未找到时抛出异常
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/// - Get泛型方法返回正确的上下文
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/// - TryGet方法在找到时返回true
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/// - TryGet方法在未找到时返回false
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/// - GetFirstArchitectureContext在存在时返回
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/// - GetFirstArchitectureContext为空时抛出异常
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/// - Unbind移除上下文
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/// - Clear移除所有上下文
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/// </summary>
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[TestFixture]
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public class GameContextTests
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{
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/// <summary>
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/// 测试初始化方法,在每个测试方法执行前清空GameContext
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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GameContext.Clear();
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}
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/// <summary>
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/// 测试清理方法,在每个测试方法执行后清空GameContext
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/// </summary>
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[TearDown]
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public void TearDown()
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{
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GameContext.Clear();
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}
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/// <summary>
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/// 测试ArchitectureReadOnlyDictionary在启动时返回空字典
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/// </summary>
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[Test]
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public void ArchitectureReadOnlyDictionary_Should_Return_Empty_At_Start()
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{
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var dict = GameContext.ArchitectureReadOnlyDictionary;
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Assert.That(dict.Count, Is.EqualTo(0));
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}
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/// <summary>
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/// 测试Bind方法是否正确将上下文添加到字典中
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/// </summary>
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[Test]
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public void Bind_Should_Add_Context_To_Dictionary()
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{
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var context = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitecture), context);
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Assert.That(GameContext.ArchitectureReadOnlyDictionary.Count, Is.EqualTo(1));
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}
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/// <summary>
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/// 测试Bind方法在绑定重复类型时是否抛出InvalidOperationException异常
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/// </summary>
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[Test]
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public void Bind_WithDuplicateType_Should_ThrowInvalidOperationException()
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{
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var context1 = new TestArchitectureContext();
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var context2 = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitecture), context1);
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Assert.Throws<InvalidOperationException>(() =>
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GameContext.Bind(typeof(TestArchitecture), context2));
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}
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/// <summary>
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/// 测试GetByType方法是否返回正确的上下文
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/// </summary>
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[Test]
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public void GetByType_Should_Return_Correct_Context()
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{
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var context = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitecture), context);
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var result = GameContext.GetByType(typeof(TestArchitecture));
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Assert.That(result, Is.SameAs(context));
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}
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/// <summary>
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/// 测试GetByType方法在未找到对应类型时是否抛出InvalidOperationException异常
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/// </summary>
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[Test]
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public void GetByType_Should_Throw_When_Not_Found()
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{
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Assert.Throws<InvalidOperationException>(() =>
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GameContext.GetByType(typeof(TestArchitecture)));
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}
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/// <summary>
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/// 测试Get泛型方法是否返回正确的上下文
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/// </summary>
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[Test]
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public void GetGeneric_Should_Return_Correct_Context()
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{
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var context = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitectureContext), context);
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var result = GameContext.Get<TestArchitectureContext>();
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Assert.That(result, Is.SameAs(context));
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}
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/// <summary>
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/// 测试TryGet方法在找到上下文时是否返回true并正确设置输出参数
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/// </summary>
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[Test]
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public void TryGet_Should_ReturnTrue_When_Found()
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{
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var context = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitectureContext), context);
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var result = GameContext.TryGet(out TestArchitectureContext? foundContext);
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Assert.That(result, Is.True);
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Assert.That(foundContext, Is.SameAs(context));
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}
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/// <summary>
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/// 测试TryGet方法在未找到上下文时是否返回false且输出参数为null
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/// </summary>
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[Test]
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public void TryGet_Should_ReturnFalse_When_Not_Found()
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{
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var result = GameContext.TryGet(out TestArchitectureContext? foundContext);
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Assert.That(result, Is.False);
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Assert.That(foundContext, Is.Null);
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}
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/// <summary>
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/// 测试GetFirstArchitectureContext方法在存在上下文时是否返回正确的上下文
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/// </summary>
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[Test]
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public void GetFirstArchitectureContext_Should_Return_When_Exists()
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{
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var context = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitecture), context);
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var result = GameContext.GetFirstArchitectureContext();
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Assert.That(result, Is.SameAs(context));
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}
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/// <summary>
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/// 测试GetFirstArchitectureContext方法在没有上下文时是否抛出InvalidOperationException异常
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/// </summary>
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[Test]
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public void GetFirstArchitectureContext_Should_Throw_When_Empty()
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{
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Assert.Throws<InvalidOperationException>(() =>
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GameContext.GetFirstArchitectureContext());
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}
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/// <summary>
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/// 测试Unbind方法是否正确移除指定类型的上下文
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/// </summary>
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[Test]
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public void Unbind_Should_Remove_Context()
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{
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var context = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitecture), context);
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GameContext.Unbind(typeof(TestArchitecture));
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Assert.That(GameContext.ArchitectureReadOnlyDictionary.Count, Is.EqualTo(0));
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}
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/// <summary>
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/// 测试Clear方法是否正确移除所有上下文
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/// </summary>
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[Test]
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public void Clear_Should_Remove_All_Contexts()
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{
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GameContext.Bind(typeof(TestArchitecture), new TestArchitectureContext());
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GameContext.Bind(typeof(TestArchitectureContext), new TestArchitectureContext());
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GameContext.Clear();
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Assert.That(GameContext.ArchitectureReadOnlyDictionary.Count, Is.EqualTo(0));
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}
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}
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/// <summary>
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/// 测试用的架构类,继承自Architecture
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/// </summary>
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public class TestArchitecture : Architecture
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{
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/// <summary>
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/// 初始化方法,当前为空实现
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/// </summary>
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protected override void OnInitialize()
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{
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}
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}
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/// <summary>
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/// 测试用的架构上下文类,实现了IArchitectureContext接口
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/// </summary>
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public class TestArchitectureContext : IArchitectureContext
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{
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private readonly MicrosoftDiContainer _container = new();
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/// <summary>
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/// 获取依赖注入容器
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/// </summary>
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public IIocContainer Container => _container;
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/// <summary>
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/// 获取事件总线
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/// </summary>
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public IEventBus EventBus => new EventBus();
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/// <summary>
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/// 获取命令总线
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/// </summary>
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public ICommandExecutor CommandExecutor => new CommandExecutor();
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/// <summary>
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/// 获取查询总线
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/// </summary>
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public IQueryExecutor QueryExecutor => new QueryExecutor();
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/// <summary>
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/// 获取环境对象
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/// </summary>
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public IEnvironment Environment => new DefaultEnvironment();
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/// <summary>
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/// 获取指定类型的服务
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/// </summary>
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/// <typeparam name="TService">服务类型</typeparam>
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/// <returns>服务实例或null</returns>
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public TService? GetService<TService>() where TService : class
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{
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return _container.Get<TService>();
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}
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/// <summary>
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/// 获取指定类型的模型
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/// </summary>
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/// <typeparam name="TModel">模型类型</typeparam>
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/// <returns>模型实例或null</returns>
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public TModel? GetModel<TModel>() where TModel : class, IModel
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{
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return _container.Get<TModel>();
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}
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/// <summary>
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/// 获取指定类型的系统
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/// </summary>
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/// <typeparam name="TSystem">系统类型</typeparam>
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/// <returns>系统实例或null</returns>
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public TSystem? GetSystem<TSystem>() where TSystem : class, ISystem
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{
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return _container.Get<TSystem>();
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}
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/// <summary>
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/// 获取指定类型的工具
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/// </summary>
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/// <typeparam name="TUtility">工具类型</typeparam>
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/// <returns>工具实例或null</returns>
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public virtual TUtility? GetUtility<TUtility>() where TUtility : class, IUtility
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{
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return _container.Get<TUtility>();
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}
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/// <summary>
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/// 发送事件
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/// </summary>
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/// <typeparam name="TEvent">事件类型</typeparam>
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public void SendEvent<TEvent>() where TEvent : new()
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{
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}
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/// <summary>
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/// 发送事件
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/// </summary>
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/// <typeparam name="TEvent">事件类型</typeparam>
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/// <param name="e">事件实例</param>
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public void SendEvent<TEvent>(TEvent e) where TEvent : class
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{
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}
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/// <summary>
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/// 注册事件处理器
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/// </summary>
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/// <typeparam name="TEvent">事件类型</typeparam>
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/// <param name="handler">事件处理委托</param>
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/// <returns>取消注册接口</returns>
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public IUnRegister RegisterEvent<TEvent>(Action<TEvent> handler)
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{
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return new DefaultUnRegister(() => { });
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}
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/// <summary>
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/// 取消注册事件处理器
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/// </summary>
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/// <typeparam name="TEvent">事件类型</typeparam>
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/// <param name="onEvent">事件处理委托</param>
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public void UnRegisterEvent<TEvent>(Action<TEvent> onEvent)
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{
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}
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public ValueTask<TResponse> SendRequestAsync<TResponse>(IRequest<TResponse> request,
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CancellationToken cancellationToken = default)
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{
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throw new NotImplementedException();
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}
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public TResponse SendRequest<TResponse>(IRequest<TResponse> request)
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{
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throw new NotImplementedException();
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}
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public ValueTask<TResponse> SendCommandAsync<TResponse>(Mediator.ICommand<TResponse> command,
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CancellationToken cancellationToken = default)
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{
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throw new NotImplementedException();
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}
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public TResponse SendCommand<TResponse>(Mediator.ICommand<TResponse> command)
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{
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throw new NotImplementedException();
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}
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public ValueTask<TResponse> SendQueryAsync<TResponse>(Mediator.IQuery<TResponse> query,
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CancellationToken cancellationToken = default)
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{
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throw new NotImplementedException();
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}
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public TResponse SendQuery<TResponse>(Mediator.IQuery<TResponse> query)
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{
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throw new NotImplementedException();
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}
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public ValueTask PublishAsync<TNotification>(TNotification notification,
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CancellationToken cancellationToken = default) where TNotification : INotification
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{
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throw new NotImplementedException();
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}
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public IAsyncEnumerable<TResponse> CreateStream<TResponse>(IStreamRequest<TResponse> request,
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CancellationToken cancellationToken = default)
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{
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throw new NotImplementedException();
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}
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public ValueTask SendAsync<TCommand>(TCommand command, CancellationToken cancellationToken = default)
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where TCommand : IRequest<Unit>
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{
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throw new NotImplementedException();
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}
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public ValueTask<TResponse> SendAsync<TResponse>(IRequest<TResponse> command,
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CancellationToken cancellationToken = default)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// 发送命令
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/// </summary>
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/// <param name="command">命令对象</param>
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public void SendCommand(ICommand command)
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{
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}
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/// <summary>
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/// 发送带返回值的命令
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/// </summary>
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/// <typeparam name="TResult">返回值类型</typeparam>
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/// <param name="command">命令对象</param>
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/// <returns>命令执行结果</returns>
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public TResult SendCommand<TResult>(Abstractions.command.ICommand<TResult> command)
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{
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return default!;
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}
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public Task SendCommandAsync(IAsyncCommand command)
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{
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return Task.CompletedTask;
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}
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public Task<TResult> SendCommandAsync<TResult>(IAsyncCommand<TResult> command)
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{
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return (Task<TResult>)Task.CompletedTask;
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}
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/// <summary>
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/// 发送查询请求
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/// </summary>
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/// <typeparam name="TResult">查询结果类型</typeparam>
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/// <param name="query">查询对象</param>
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/// <returns>查询结果</returns>
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public TResult SendQuery<TResult>(Abstractions.query.IQuery<TResult> query)
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{
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return default!;
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}
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/// <summary>
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/// 异步发送查询请求
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/// </summary>
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/// <typeparam name="TResult">查询结果类型</typeparam>
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/// <param name="query">异步查询对象</param>
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/// <returns>查询结果</returns>
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public Task<TResult> SendQueryAsync<TResult>(IAsyncQuery<TResult> query)
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{
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return (Task<TResult>)Task.CompletedTask;
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}
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/// <summary>
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/// 获取环境对象
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/// </summary>
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/// <returns>环境对象</returns>
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public IEnvironment GetEnvironment()
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{
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return Environment;
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}
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} |