GFramework/GFramework.Godot/setting/GodotGraphicsSettings.cs
GeWuYou 829c7a3b06 refactor(setting): 优化设置模型中的数据类型获取方式
- 在IResetApplyAbleSettings接口中添加DataType属性定义
- 修改SettingsModel中数据存储逻辑,使用applicator.DataType替代typeof(T)
- 为GodotAudioSettings、GodotGraphicsSettings和GodotLocalizationSettings实现DataType属性
- 统一通过DataType属性获取设置数据的类型信息
- [release ci]
2026-01-31 23:11:55 +08:00

56 lines
1.7 KiB
C#

using GFramework.Game.Abstractions.setting;
using GFramework.Game.Abstractions.setting.data;
using Godot;
namespace GFramework.Godot.setting;
/// <summary>
/// Godot图形设置应用器
/// </summary>
/// <param name="model">设置模型接口</param>
public class GodotGraphicsSettings(ISettingsModel model) : IResetApplyAbleSettings
{
/// <summary>
/// 应用图形设置到Godot引擎
/// </summary>
/// <returns>异步任务</returns>
public async Task Apply()
{
var settings = model.GetData<GraphicsSettings>();
// 创建分辨率向量
var size = new Vector2I(settings.ResolutionWidth, settings.ResolutionHeight);
// 设置窗口边框状态
DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, settings.Fullscreen);
// 设置窗口模式(全屏或窗口化)
DisplayServer.WindowSetMode(
settings.Fullscreen
? DisplayServer.WindowMode.ExclusiveFullscreen
: DisplayServer.WindowMode.Windowed
);
// 非全屏模式下设置窗口大小和居中位置
if (!settings.Fullscreen)
{
DisplayServer.WindowSetSize(size);
var screen = DisplayServer.GetPrimaryScreen();
var screenSize = DisplayServer.ScreenGetSize(screen);
var pos = (screenSize - size) / 2;
DisplayServer.WindowSetPosition(pos);
}
await Task.CompletedTask;
}
/// <summary>
/// 重置图形设置
/// </summary>
public void Reset()
{
model.GetData<GraphicsSettings>().Reset();
}
public ISettingsData Data { get; } = model.GetData<GraphicsSettings>();
public Type DataType { get; } = typeof(GraphicsSettings);
}