GeWuYou 4afa856fdc refactor(game): 重构路由系统并优化CI测试流程
- 将SceneRouterBase和UiRouterBase继承自新的RouterBase基类
- 移除原有的守卫管理相关代码,统一使用基类实现
- 更新路由栈操作使用基类提供的Stack属性
- 重写Current、Contains等方法以使用基类实现
- 在CI工作流中启用并发测试执行以提升性能
- 添加等待步骤确保并发测试完成
- 更新项目文件排除测试项目的编译
- 在解决方案文件中添加GFramework.Game.Tests项目引用
- 新增RouterBase基类提供通用路由管理功能
2026-03-17 15:01:55 +08:00

244 lines
8.0 KiB
C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.Logging;
using GFramework.Core.Logging;
using GFramework.Core.Systems;
using GFramework.Game.Abstractions.Routing;
namespace GFramework.Game.Routing;
/// <summary>
/// 路由器基类,提供通用的路由管理功能
/// </summary>
/// <typeparam name="TRoute">路由项类型,必须实现 IRoute 接口</typeparam>
/// <typeparam name="TContext">路由上下文类型,必须实现 IRouteContext 接口</typeparam>
/// <remarks>
/// 此基类提供了以下通用功能:
/// - 路由守卫管理 (AddGuard/RemoveGuard)
/// - 守卫执行逻辑 (ExecuteEnterGuardsAsync/ExecuteLeaveGuardsAsync)
/// - 路由栈管理 (Stack/Current/CurrentKey)
/// - 栈操作方法 (Contains/PeekKey/IsTop)
/// </remarks>
public abstract class RouterBase<TRoute, TContext> : AbstractSystem
where TRoute : IRoute
where TContext : IRouteContext
{
private static readonly ILogger Log =
LoggerFactoryResolver.Provider.CreateLogger(nameof(RouterBase<TRoute, TContext>));
/// <summary>
/// 路由守卫列表,按优先级排序
/// </summary>
private readonly List<IRouteGuard<TRoute>> _guards = new();
/// <summary>
/// 路由栈,用于管理路由的显示顺序和导航历史
/// </summary>
protected readonly Stack<TRoute> Stack = new();
/// <summary>
/// 获取当前路由 (栈顶元素)
/// </summary>
public TRoute? Current => Stack.Count > 0 ? Stack.Peek() : default;
/// <summary>
/// 获取当前路由的键值
/// </summary>
public string? CurrentKey => Current?.Key;
/// <summary>
/// 获取栈深度
/// </summary>
public int Count => Stack.Count;
#region Abstract Methods
/// <summary>
/// 注册过渡处理器 (由子类实现)
/// </summary>
/// <remarks>
/// 子类应该在此方法中注册所有需要的过渡处理器。
/// 此方法在 OnInit 中被调用。
/// </remarks>
protected abstract void RegisterHandlers();
#endregion
#region Guard Management
/// <summary>
/// 添加路由守卫
/// </summary>
/// <param name="guard">路由守卫实例</param>
/// <exception cref="ArgumentNullException">当守卫实例为 null 时抛出</exception>
public void AddGuard(IRouteGuard<TRoute> guard)
{
ArgumentNullException.ThrowIfNull(guard);
if (_guards.Contains(guard))
{
Log.Debug("Guard already registered: {0}", guard.GetType().Name);
return;
}
_guards.Add(guard);
_guards.Sort((a, b) => a.Priority.CompareTo(b.Priority));
Log.Debug("Guard registered: {0}, Priority={1}", guard.GetType().Name, guard.Priority);
}
/// <summary>
/// 添加路由守卫 (泛型版本)
/// </summary>
/// <typeparam name="T">守卫类型,必须实现 IRouteGuard 接口且有无参构造函数</typeparam>
public void AddGuard<T>() where T : IRouteGuard<TRoute>, new()
{
AddGuard(new T());
}
/// <summary>
/// 移除路由守卫
/// </summary>
/// <param name="guard">要移除的路由守卫实例</param>
/// <exception cref="ArgumentNullException">当守卫实例为 null 时抛出</exception>
public void RemoveGuard(IRouteGuard<TRoute> guard)
{
ArgumentNullException.ThrowIfNull(guard);
if (_guards.Remove(guard))
Log.Debug("Guard removed: {0}", guard.GetType().Name);
}
#endregion
#region Guard Execution
/// <summary>
/// 执行进入守卫检查
/// </summary>
/// <param name="routeKey">路由键值</param>
/// <param name="context">路由上下文</param>
/// <returns>如果所有守卫都允许进入返回 true,否则返回 false</returns>
/// <remarks>
/// 守卫按优先级从小到大依次执行。
/// 如果某个守卫返回 false 且 CanInterrupt 为 true,则中断后续守卫的执行。
/// 如果某个守卫抛出异常且 CanInterrupt 为 true,则中断后续守卫的执行。
/// </remarks>
protected async Task<bool> ExecuteEnterGuardsAsync(string routeKey, TContext? context)
{
foreach (var guard in _guards)
{
try
{
Log.Debug("Executing enter guard: {0} for {1}", guard.GetType().Name, routeKey);
var canEnter = await guard.CanEnterAsync(routeKey, context);
if (!canEnter)
{
Log.Debug("Enter guard blocked: {0}", guard.GetType().Name);
return false;
}
if (guard.CanInterrupt)
{
Log.Debug("Enter guard {0} passed, can interrupt = true", guard.GetType().Name);
return true;
}
}
catch (Exception ex)
{
Log.Error("Enter guard {0} failed: {1}", guard.GetType().Name, ex.Message);
if (guard.CanInterrupt)
return false;
}
}
return true;
}
/// <summary>
/// 执行离开守卫检查
/// </summary>
/// <param name="routeKey">路由键值</param>
/// <returns>如果所有守卫都允许离开返回 true,否则返回 false</returns>
/// <remarks>
/// 守卫按优先级从小到大依次执行。
/// 如果某个守卫返回 false 且 CanInterrupt 为 true,则中断后续守卫的执行。
/// 如果某个守卫抛出异常且 CanInterrupt 为 true,则中断后续守卫的执行。
/// </remarks>
protected async Task<bool> ExecuteLeaveGuardsAsync(string routeKey)
{
foreach (var guard in _guards)
{
try
{
Log.Debug("Executing leave guard: {0} for {1}", guard.GetType().Name, routeKey);
var canLeave = await guard.CanLeaveAsync(routeKey);
if (!canLeave)
{
Log.Debug("Leave guard blocked: {0}", guard.GetType().Name);
return false;
}
if (guard.CanInterrupt)
{
Log.Debug("Leave guard {0} passed, can interrupt = true", guard.GetType().Name);
return true;
}
}
catch (Exception ex)
{
Log.Error("Leave guard {0} failed: {1}", guard.GetType().Name, ex.Message);
if (guard.CanInterrupt)
return false;
}
}
return true;
}
#endregion
#region Stack Operations
/// <summary>
/// 检查栈中是否包含指定路由
/// </summary>
/// <param name="routeKey">路由键值</param>
/// <returns>如果栈中包含指定路由返回 true,否则返回 false</returns>
public bool Contains(string routeKey)
{
return Stack.Any(r => r.Key == routeKey);
}
/// <summary>
/// 获取栈顶路由的键值
/// </summary>
/// <returns>栈顶路由的键值,如果栈为空则返回空字符串</returns>
public string PeekKey()
{
return Stack.Count == 0 ? string.Empty : Stack.Peek().Key;
}
/// <summary>
/// 判断栈顶是否为指定路由
/// </summary>
/// <param name="routeKey">路由键值</param>
/// <returns>如果栈顶是指定路由返回 true,否则返回 false</returns>
public bool IsTop(string routeKey)
{
return Stack.Count != 0 && Stack.Peek().Key.Equals(routeKey);
}
#endregion
}