GFramework/GFramework.Godot.Tests/Coroutine/GodotTimeSourceTests.cs
GeWuYou 2053451185 feat(coroutine): 添加协程调度器和相关功能实现
- 实现了 CoroutineScheduler 类,支持协程的运行、暂停、恢复和终止管理
- 添加了协程槽位管理机制 CoroutineSlot,用于跟踪单个协程状态
- 实现了协程的优先级、标签和分组功能,支持批量操作
- 集成了等待指令系统,包括 WaitForSecondsRealtime、WaitForFixedUpdate 等
- 添加了协程统计功能和异常处理机制
- 实现了 Godot 平台的时间源适配器 GodotTimeSource
- 创建了协程调度器的高级功能测试用例
- 添加了 Timing 节点用于在 Godot 引擎中管理协程生命周期
2026-04-06 00:33:37 +08:00

72 lines
2.6 KiB
C#

using System.Collections.Generic;
using GFramework.Godot.Coroutine;
namespace GFramework.Godot.Tests.Coroutine;
/// <summary>
/// GodotTimeSource 的单元测试。
/// </summary>
[TestFixture]
public sealed class GodotTimeSourceTests
{
/// <summary>
/// 验证增量模式会直接累加传入的 delta。
/// </summary>
[Test]
public void Update_Should_Accumulate_Delta_When_Using_Delta_Mode()
{
var values = new Queue<double>([0.1, 0.2]);
var timeSource = new GodotTimeSource(() => values.Dequeue());
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0.1).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(0.1).Within(0.0001));
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0.2).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(0.3).Within(0.0001));
}
/// <summary>
/// 验证绝对时间模式会根据前后两次采样计算 delta。
/// </summary>
[Test]
public void Update_Should_Calculate_Delta_When_Using_Absolute_Time_Mode()
{
var values = new Queue<double>([1.0, 1.25, 2.0]);
var timeSource = new GodotTimeSource(() => values.Dequeue(), useAbsoluteTime: true);
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(1.0).Within(0.0001));
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0.25).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(1.25).Within(0.0001));
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0.75).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(2.0).Within(0.0001));
}
/// <summary>
/// 验证绝对时间源在回拨时仍保持单调,不会把 CurrentTime 拉回去。
/// </summary>
[Test]
public void Update_Should_Keep_Absolute_Time_Monotonic_When_Provider_Goes_Backwards()
{
var values = new Queue<double>([5.0, 4.0, 6.5]);
var timeSource = new GodotTimeSource(() => values.Dequeue(), useAbsoluteTime: true);
timeSource.Update();
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(0).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(5.0).Within(0.0001));
timeSource.Update();
Assert.That(timeSource.DeltaTime, Is.EqualTo(1.5).Within(0.0001));
Assert.That(timeSource.CurrentTime, Is.EqualTo(6.5).Within(0.0001));
}
}