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- 为 ILoadableFrom 接口添加 XML 文档注释 - 重命名 UnifiedSettingsRepository 为 UnifiedSettingsDataRepository - 将仓库基类从 IDataRepository 替换为更具体的 ISettingsDataRepository - 为 UnifiedSettingsDataRepository 添加完整的 XML 文档注释 - 在 SettingsModel 中使用 ISettingsDataRepository 替代 IDataRepository - 修改 SettingsModel 中的应用器存储结构从 ConcurrentBag 到 ConcurrentDictionary - 添加 LoadAllAsync 方法以支持批量加载所有设置数据 - 优化 SettingsModel 初始化逻辑以使用批量加载提高性能 - 为 AudioSettings、GraphicsSettings 和 LocalizationSettings 添加 LoadFrom 实现 - 将设置数据版本属性改为私有只读以防止外部修改 - 更新 SettingsSystem 接口约束以匹配新的抽象层设计 - 添加 GetApplicator 泛型方法以支持获取特定类型的应用器 - 实现 Reset 泛型方法以支持重置指定类型的设置数据 - [release ci]
65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.setting.data;
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/// <summary>
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/// 本地化设置类,用于管理游戏的语言本地化配置
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/// 实现了ISettingsData接口提供设置数据功能,实现IVersioned接口提供版本控制功能
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/// </summary>
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public class LocalizationSettings : ISettingsData
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{
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/// <summary>
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/// 获取或设置当前使用的语言
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/// </summary>
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/// <value>默认值为"简体中文"</value>
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public string Language { get; set; } = "简体中文";
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/// <summary>
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/// 重置本地化设置到默认状态
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/// 将Language属性恢复为默认的"简体中文"值
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/// </summary>
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public void Reset()
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{
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Language = "简体中文";
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}
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/// <summary>
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/// 获取或设置设置数据的版本号
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/// </summary>
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public int Version { get; private set; } = 1;
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/// <summary>
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/// 获取设置数据最后修改的时间
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/// </summary>
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public DateTime LastModified { get; } = DateTime.Now;
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/// <summary>
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/// 从指定的数据源加载本地化设置
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/// </summary>
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/// <param name="source">要从中加载设置的源对象</param>
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/// <remarks>
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/// 该方法仅处理类型为LocalizationSettings的对象,
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/// 如果源对象不是LocalizationSettings类型,则直接返回不执行任何操作
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/// </remarks>
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public void LoadFrom(ISettingsData source)
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{
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if (source is not LocalizationSettings settings)
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{
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return;
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}
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Language = settings.Language;
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Version = settings.Version;
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}
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} |