GFramework/GFramework.Godot/setting/GodotLocalizationSettings.cs
GeWuYou fd3a9ae9e0 feat(functional): 添加函数式编程扩展和Option类型支持
- 在FunctionExtensions中新增Map扩展方法用于对象映射
- 在PipeExtensions中新增On扩展方法用于值到函数的应用
- 移除Tap方法及相关测试以优化管道操作
- 新增NullableExtensions实现可空类型到Option的转换
- 新增Option结构体提供安全的可选值处理
- 新增OptionExtensions提供Map、Bind、Filter、Match等函数式操作
- 新增OptionValueExtensions提供GetOrElse和OrElse值提取方法
- 调整全局引用添加Concurrent集合支持
- 扩展IResetApplyAbleSettings接口添加Data属性
- 更新Godot设置类实现Data属性返回设置数据模型
2026-01-31 21:25:27 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.setting;
using GFramework.Game.Abstractions.setting.data;
using GFramework.Godot.setting.data;
using Godot;
namespace GFramework.Godot.setting;
/// <summary>
/// Godot本地化设置类负责应用本地化配置到Godot引擎
/// </summary>
/// <param name="model">设置模型</param>
/// <param name="localizationMap">本地化映射表</param>
public class GodotLocalizationSettings(ISettingsModel model, LocalizationMap localizationMap)
: IResetApplyAbleSettings
{
/// <summary>
/// 应用本地化设置到Godot引擎
/// </summary>
/// <returns>完成的任务</returns>
public Task Apply()
{
var settings = model.GetData<LocalizationSettings>();
// 尝试从映射表获取 Godot locale
var locale = localizationMap.LanguageMap.GetValueOrDefault(settings.Language, "en");
// 默认值
TranslationServer.SetLocale(locale);
return Task.CompletedTask;
}
/// <summary>
/// 重置本地化设置
/// </summary>
public void Reset()
{
model.GetData<LocalizationSettings>().Reset();
}
public ISettingsData Data { get; } = model.GetData<LocalizationSettings>();
}