GFramework/GFramework.Game/State/GameStateMachineSystem.cs
gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
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2026-05-03 19:39:49 +08:00

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// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using GFramework.Core.Abstractions.State;
using GFramework.Core.State;
namespace GFramework.Game.State;
/// <summary>
/// 游戏状态机类继承自ContextAwareStateMachine用于管理游戏中的各种状态
/// </summary>
public sealed class GameStateMachineSystem : StateMachineSystem
{
/// <summary>
/// 检查当前状态是否为指定类型的状态
/// </summary>
/// <typeparam name="T">要检查的状态类型必须实现IState接口</typeparam>
/// <returns>如果当前状态是指定类型则返回true否则返回false</returns>
public bool IsIn<T>() where T : IState
{
return Current is T;
}
/// <summary>
/// 获取当前状态的实例,如果当前状态是指定类型则进行类型转换
/// </summary>
/// <typeparam name="T">要获取的状态类型必须是引用类型并实现IState接口</typeparam>
/// <returns>如果当前状态是指定类型则返回转换后的实例否则返回null</returns>
public T? Get<T>() where T : class, IState
{
return Current as T;
}
}