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68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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namespace GFramework.Godot.Text.Effects;
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/// <summary>
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/// 为文本提供逐字符飞入效果。
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/// </summary>
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[GlobalClass]
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[Tool]
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public partial class RichTextFlyInEffect : RichTextEffectBase
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{
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private readonly bool _animatedEffectsEnabled;
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/// <summary>
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/// 初始化飞入效果。
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/// </summary>
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/// <param name="animatedEffectsEnabled">是否允许动态效果实际生效。</param>
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public RichTextFlyInEffect(bool animatedEffectsEnabled = true)
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{
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_animatedEffectsEnabled = animatedEffectsEnabled;
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}
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/// <summary>
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/// 获取标签名。
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/// </summary>
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protected override string TagName => "fly_in";
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/// <summary>
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/// 应用飞入动画。
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/// </summary>
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/// <param name="charFx">当前字符上下文。</param>
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/// <returns>始终返回 <see langword="true" />。</returns>
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public override bool _ProcessCustomFX(CharFXTransform charFx)
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{
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if (!_animatedEffectsEnabled)
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{
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return true;
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}
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var startOffset = new Vector2(
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GetFloat(charFx, "offset_x", 12f),
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GetFloat(charFx, "offset_y", 0f));
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var speed = GetFloat(charFx, "speed", 3.0f);
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var tick = GetFloat(charFx, "tick", 0.015f);
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var progress = Mathf.Clamp((float)(charFx.ElapsedTime * speed - charFx.RelativeIndex * tick), 0f, 1f);
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var eased = EaseOutQuad(progress);
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charFx.Offset += startOffset * (1f - eased);
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var color = charFx.Color;
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color.A = eased;
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charFx.Color = color;
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ApplyVisibility(charFx);
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return true;
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}
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/// <summary>
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/// 计算二次缓出值。
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/// </summary>
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/// <param name="value">归一化进度。</param>
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/// <returns>缓出后的进度。</returns>
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private static float EaseOutQuad(float value)
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{
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return 1f - (1f - value) * (1f - value);
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}
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}
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