GFramework/GFramework.Godot/GFramework.Godot.csproj
dependabot[bot] ad13f58a45 Bump Godot.SourceGenerators from 4.6.1 to 4.6.2
---
updated-dependencies:
- dependency-name: Godot.SourceGenerators
  dependency-version: 4.6.2
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-04-02 22:01:42 +08:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageId>GeWuYou.$(AssemblyName)</PackageId>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<EnableGFrameworkPackageTransitiveGlobalUsings>true</EnableGFrameworkPackageTransitiveGlobalUsings>
<!-- Godot.SourceGenerators expects this property from Godot.NET.Sdk.
Provide a safe default so source generators can run in plain SDK-style builds as well. -->
<GodotProjectDir Condition="'$(GodotProjectDir)' == ''">$(MSBuildProjectDirectory)</GodotProjectDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Godot.SourceGenerators" Version="4.6.2" PrivateAssets="all"/>
<PackageReference Include="GodotSharp" Version="4.6.2"/>
<PackageReference Include="GodotSharpEditor" Version="4.6.2" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj"/>
<ProjectReference Include="..\GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj" PrivateAssets="all"/>
<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
</ItemGroup>
</Project>