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- 清理 GFramework.Core 与 GFramework.Cqrs 中的大量低风险 Meziantou 警告 - 修复 GFramework.Godot 运行时中的 ConfigureAwait、StringComparison 与参数校验告警 - 调整 Core SourceGenerators 中的字符串比较、文件命名与局部长方法问题 - 拆分部分配置与缓存辅助类型文件以消除 file/type mismatch 告警 - 更新 warning reduction 跟踪与执行记录,保留下一批结构性告警的恢复点
47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Game.Abstractions.Enums;
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using GFramework.Game.Abstractions.UI;
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using Godot;
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namespace GFramework.Godot.UI;
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/// <summary>
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/// UI 页面行为工厂类,根据层级创建对应的 Behavior 实例
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/// </summary>
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public static class UiPageBehaviorFactory
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{
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/// <summary>
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/// 创建指定层级的 UI 页面行为实例
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/// </summary>
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/// <typeparam name="T">CanvasItem 类型</typeparam>
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/// <param name="owner">视图节点</param>
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/// <param name="key">UI 标识键</param>
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/// <param name="layer">目标层级</param>
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/// <returns>对应层级的 IUiPageBehavior 实例</returns>
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public static IUiPageBehavior Create<T>(T owner, string key, UiLayer layer)
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where T : CanvasItem
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{
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return layer switch
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{
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UiLayer.Page => new PageLayerUiPageBehavior<T>(owner, key),
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UiLayer.Overlay => new OverlayLayerUiPageBehavior<T>(owner, key),
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UiLayer.Modal => new ModalLayerUiPageBehavior<T>(owner, key),
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UiLayer.Toast => new ToastLayerUiPageBehavior<T>(owner, key),
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UiLayer.Topmost => new TopmostLayerUiPageBehavior<T>(owner, key),
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_ => throw new ArgumentException($"Unsupported UI layer: {layer}", nameof(layer))
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};
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}
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}
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