GFramework/GFramework.Godot/UI/UiPageBehaviorFactory.cs
GeWuYou 23489570bf fix(analyzers): 降低 Core、Cqrs、Godot 与生成器的构建警告
- 清理 GFramework.Core 与 GFramework.Cqrs 中的大量低风险 Meziantou 警告

- 修复 GFramework.Godot 运行时中的 ConfigureAwait、StringComparison 与参数校验告警

- 调整 Core SourceGenerators 中的字符串比较、文件命名与局部长方法问题

- 拆分部分配置与缓存辅助类型文件以消除 file/type mismatch 告警

- 更新 warning reduction 跟踪与执行记录,保留下一批结构性告警的恢复点
2026-04-18 16:47:44 +08:00

47 lines
1.8 KiB
C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.Enums;
using GFramework.Game.Abstractions.UI;
using Godot;
namespace GFramework.Godot.UI;
/// <summary>
/// UI 页面行为工厂类,根据层级创建对应的 Behavior 实例
/// </summary>
public static class UiPageBehaviorFactory
{
/// <summary>
/// 创建指定层级的 UI 页面行为实例
/// </summary>
/// <typeparam name="T">CanvasItem 类型</typeparam>
/// <param name="owner">视图节点</param>
/// <param name="key">UI 标识键</param>
/// <param name="layer">目标层级</param>
/// <returns>对应层级的 IUiPageBehavior 实例</returns>
public static IUiPageBehavior Create<T>(T owner, string key, UiLayer layer)
where T : CanvasItem
{
return layer switch
{
UiLayer.Page => new PageLayerUiPageBehavior<T>(owner, key),
UiLayer.Overlay => new OverlayLayerUiPageBehavior<T>(owner, key),
UiLayer.Modal => new ModalLayerUiPageBehavior<T>(owner, key),
UiLayer.Toast => new ToastLayerUiPageBehavior<T>(owner, key),
UiLayer.Topmost => new TopmostLayerUiPageBehavior<T>(owner, key),
_ => throw new ArgumentException($"Unsupported UI layer: {layer}", nameof(layer))
};
}
}